Poe temporal chains reddit. Level: (1–20) Cost: (42–251) Mana.

Poe temporal chains reddit If I impale an enemy with temporal chain, (5 hit)*(1. " Given that I doubt my knowledge of the intricacies of some PoE mechanics, i want to know, how this change affects the Temporal chain states that other effects expire slower on an enemy by 40%. With a 66% less multiplier that’s 40x0. 70 sec. If your build has good damage mitigation temporal chains. If I went proper crit (instead of EO) I wouldn't have a good wand/staff for +crit multi nor Chains of Emancipation. Temp chains gets to 51% at 20/23 in a +1 item. For instance, Asenath's gentle touch temp chains. Cool the head and cool the blade. Or check it out in the app stores of pain gloves which can help me doing that with for example herald of thunder socketed in it linked with hextouch and temporal chains. 22 Cheat Sheets Temporal Rift Spell Level: (1-20) Reservation: 10% Mana Cooldown Time: 5. I decided to give temporal rift a spin on my build (it has no other synergy with the build) and it's surprisingly gotten me out of quite a few deaths (especially in scourge, where it can buy enough time to phase out if you phase into a brazzers situation) to Temporal Chains gives 40% with 40% reduced effect on players which you need to cover in addition to 87. If you're curious about where that formula comes from, PoE uses the following "linear" formula for anything worded as "expires slower": 100 / (100 - x) Temp Chains causes buffs to expire 40% slower, but also has 50% effectiveness against players, which is Action speed modifiers, like Tailwind and Temporal Chains, are multiplicative stats (i. What are the other options I have ? A place to talk about POE builds, mechanics and interactions. It's much lower in the map. Open comment sort there is a 2nd skill in poe, Temporal chains states "They will move, attack and cast at a reduced speed, and effects on them will expire more slowly. I guess maybe the desecrate is the issue? The build guide has desecrate not linked, last build I did the links did not matter as much so was hoping this was the case here A place to talk about POE builds, mechanics and interactions. Anyway action speed reductions or at least slows are capped now, I think after Delve or some league ppl in parties abused it and reached 100%+ reduction so it was perma "freezing" everything in place I feel like Enfeeble would be the best since it is guaranteed to reduce damage while Temporal Chains enemies will still hit you if they move fast enough? Locked post. Temporal Chains = Curses all targets in an area, Slowing them, and making effects on them expire more slowly. List of Gems. Slower expiration rate of effects: Temporal Chains cause Listing 1–20 of 36 PoE builds that use Temporal Chains skill. It makes sense for temporal chains to get gutted on it's baseline, but for it to also have 0 incentive to be enhanced is extreme bs. Unless they also have some damage mitigation. 67% times 1. That means you get 90% reduced Temp chains effect, not to mention the 15 a. Skip to main content. I'm using haste on divine blessing. Apparently, according to pob, such curses are not affected by helmet enchants. Impending Doom on Shako + Temp Chains seems straightforward enough: the curse would tick down, but since this person has Hex Master, it is presumably overwritten by some other curse, triggering Doom Blast. Soul gain prevention and temporal chains . Level 4 Enhance in a +1 gems item gives 32 quality for an extra 16% for 67% base speed reduction. Curse radius is 1. 50 sec Requires Level 24 Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly. Nowadays the offensive curses barely do anything and the defensive curses might as well not exist. Temporal Chains provides the following effects:. Can confirm Temp Chain is staying on the monster after ID pop. In the case of temporal chains, "enemies are x% slower" -> "enemies are slowed by a factor of x", which if you temporal_chains: Temporal Chains. 4 duration)= 7 hits, a whole number. You can use Solstice Vigil which grants 33% slowing effect, with that you only need 45% curse effect. The sustain on kill is really good for lab. I. As well with curse immune (completely counters all cursers). This is the first time I tried Temporal Chains for defenses and I am impressed how good it is. " A place to talk about POE builds, mechanics and interactions. Depends. Temporal Chains can be used by finding its Skill Gem, and equipping it in one of the 9 Skill Slots. Now you can get curse effect from : Temp chains slows Action speed (which is Movement speed, Attack speed, cast speed, and animations). You would have to have 100% LESS curse effect to be completely immune to all curses. 33=13. 9 metres It works like permanent weak temporal chains Temp chain slow more than 10% even with curse resist. Or check it out in the app stores A place to talk about POE builds, (temp chains) , Temporal chains is being applied after the vixens cascaded curses and I can't tell why https: Just thinking about this: Temp chains has a build-in 40% reduced effectiveness against players. The idea is using temp chains to increase the duration of gluttony. It's capped at 75%, sharing this cap with Chill; the two being multiplicative. the ''cast'' speed is tied to new cooldown jewel (the balance of terror) using the cooldown recovery rate mod for temporal chains, which is why so many use temporal chains which is another reason why that specific jewel is Well,thing is,for t12+ maps you gotta roll double packsize on your maps and it can take a lot of chaos orbs and ofc,you cant be picky with mods,whn you get double packsize,you play that map. 71% total. If you use Temp Chains on Kole, he's still going to one shot you, he just swings less often and is easier to dodge. You can check the curse icons above monster's head. Notice that it doesn't require an enemy hit for the max rage. In PoE, there's very much a "choose your own adventure" mindset. That means that a 50 second flask duration becomes 200 seconds, well over 3 minutes. Path of Exile 2 Related Guides. R. 2 sec to almost 6 sec of attached time). Discussion about Path of Exile, a free ARPG made by Grinding Gear Games I tried this. I've been running Temporal Rift on my Flicker Strike build recently and aside from being great for recovering from degens/random big hits and allowing quick backtracking, it also allows you to reset your life/mana against Maven brain phase. Effectively a 13% more multiplier to poison duration and thus overall dps. 00 sec Can Store 1 Use(s) Cast Time: 0. But for builds that were pushing it heavily like this one it's a lot bigger. Cast the spell again to return to the oldest afterimage, teleporting to that location as well as resetting your Life, Mana and Energy Shield to the values 65 votes, 35 comments. It has a global slowing effect that applies at an entirely different level and cannot stack additively with modifiers to actual movement speed because it's applying to a different thing. If your question is answered, please reply saying either Answered or Thank You. Problem is, I can't think of anything that would be worth extending the duration of, apart from boneshatter trauma and/or fortification buffs, to benefit from mantra of flames - but trickster doesn't seem like the best class to build around either of those with. Hexproof now gives immunity to curses, on top of preventing any curse being applied. To be honest, I think even last league, occultist was the best choice for self-curse. If it doesn't enfeeble. After they fixed the reduced effect on players on Temporal Chains I feared it'd be extremely hard to pull off a perma gluttony setup anymore, especially on a build that deals damage itself and isn't a support, but that belt is pretty nuts. 11% from 23Q curse on hit. Open menu Open navigation Go to Reddit Home. " This is incorrect because when you have Temporal Chains on you it As Rumstein stated in the thread, Temp Chains map mod has a 40% reduced effect against players. "The Temporal Chains skill gem now has "Other effects on Cursed enemies expire 25% slower" at all gem levels (previously 40%). Self curse temporal chains Headhunter . A AFAIK Temporal Chains will increase the duration of an inflicted ailment, but it won't actually increase DPS. The twilight temple shield (Magna Eclipsis) gives +2 to all gems, but it doesnt have a +1 to gem corruption. Chain has a higher %reduction in damage (50 vs 30) PoE 3. " Do ignited enemies have a burning effect placed on them, and is it affected by temporal chains? Along similar lines, I'm running a Quill Rain EA Marauder, does it affect fuse times? No this isn't a nerf. Curses all enemies in an area, Slowing them and making other effects on Temporal chains makes effects on monsters expire 40% slower. It says "You are cursed. Tier: 13. 557K subscribers in the pathofexile community. In a lot of fights, that's basically a 19% damage multiplier on top of a small defensive boost. Posted by u/kipmunch101 - No votes and 21 comments This league, self curse temp chains basically has to be done on occultist, though technically cospri will on another ascendancy could work. 5% meaning you need 125% curse effect to cap using temporal chains alone. less/more modifiers). Back in the days Temporal Chains and Enfeeble used to be reasonable choices that you could add to any build if you wanted more defence instead of an offensive curse. This stacks additively with Timeclasp. socket in curse on hit, an instant spell like frostblink, and then TWO CURSES (one being temporal chains), and the result will Made this second week of the league, I'm not unhappy it will get nerfed and I can't wait for it. Action speed cap: The #% less Action Speed modifier is capped at 75%. Map bosses, incursion architects and immortal syndicates have 33% reduced curse effect, so they will only get slowed by ~9%. 50 sec Radius: 22 Requires Level 24 Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly. Certain monsters and effects can curse you like "inflict temporal chains with 40% increased effect". 18% from Dying Breath. Maybe find a way to apply maim, dont think I can hinder. One Step Ahead has got me thinking about stacking temporal chains effect. According Temporal Chains increases the duration of buffs and debuffs on you. true. Since the mob I hit has temp chains extending the duration of my poison, when it reflects is the duration also longer? Or does it dynamically adjust to normal poison duration because temp chains is not active on me? If your question is answered, please reply saying either Answered or Thank You. The duration of Temporal Chains is calculated without these modifiers and can be changed this way). Imo having a Temporal Chains aura is enough defense for a ranged build, some say Enfeeble + Temporal Chains is a must but when i reached 7k ES only ranged hits damaged me and the curse auras won't reach ranged enemies anyways. spd/10 cast speed that comes along with that on just 1 ring. Wither (the spell) applies a hinder debuff Action speed: Temporal Chains reduces the action speedof the target. . It's linked to despair, temporal chains, and desecrate. Cospri's Will. Temporal chains was for sure nice to have vs mobs, but giving barely Didn't even think about Coward's Legacy before but damn that's a lot of duration/effect to Temp Chains. Switching to that, and setting the baseline at 100%, you can get mechanics that you can't achieve asymptotic behavior with. In order to cap out temporal chains, we The first curse socketed in your vixens gets overwritten by Temporal Chains every time on recast, while all others will overwrite themselves (trigger happens first => casts all 3 curses in order, temporal chains from main cast setup happens, and overwrites curse in first socket of vixens, since this is the one with the shortest duration and Get the Reddit app Scan this QR code to download the app now. The temporal chains nerf is about ~20% damage loss for poison builds that weren't scaling curse effect. The only real advantage is being on the right side of the tree. (note: The more slowly expiry is affected by modifiers, that increase or reduce the curse effect. AoE, Duration, Curse. 42% curse effectiveness off the tree. I plan to stack temp chains + chill from skitterbots + covered in ash from chieftain. Poison SRS and temp chains . B: Sounds logical, my tests on impending doom, hexblast and profane bloom would support that, even though it sounds unrelated. Please change the duration of temporal chains hex to be the same as all other hexes Feedback I assume it was reduced at some point in the past due to self curse shenanigans but with hexblast/impending doom now choosing the hex with the least duration it will be awkward to fit it into a build using TC without using less duration/under leveled other hexes this should be A: the duration on temporal chain is lower than despair, so it will remove temp chain. I was doing a deep dive of my DPS in POB, and I found that more than half of Temporal chains is an action speed debuff and stacks with everything, although certain enemies can only be slowed down so much or even not at all. This is a local cap, meaning that it only applies to Temporal Chains and has no effect on other action speedmodifiers. I do this by with Rotblood Promise to use Temp Chains as an aura. Also has a respectable 40+ ES. Curse Enemies with Level 10 Temporal Chains on Hit Non-Aura Curses you inflict are not removed from Dying Enemies Enemies near corpses affected by your Curses are Blinded Enemies Killed near corpses affected by your Curses explode, dealing 3% of their Life as Physical Damage. Requires: Level (1–90), (1–205) Int. I did one temp chains maps and two enfeeble maps because they're so awful to run. I was able to level from 94-95 with 0 deaths doing T14-T16 maps and Level 83 monsters on Delve. If I were to link Dominating Blow with Minion Speed, Get the Reddit app Scan this QR code to download the app now. Either that or the minority that enjoys HH is extremely vocal and can smell posts critiquing HH. I did some tests here and realized that with temporal chains on the enemy the Wintertide brand spends more time attached (my WtB went from 4. I care less about blood magic (since it's so rare), I got to 91 in the hardcore 1 month and saw it once while rolling maps. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 0. It's just simply that AG apply Temporal Chain on enemies, they die, became corpses, nearby ones when die will explode. How to Get Temporal Chains Unlock Temporal Chains Using an Uncut Skill Gem. Get the Reddit app Scan this QR code to download the app now. I also have Vixen's Entrapment with 2 curses; Despair and Enfeeble, supported by Spell Cascade. You can unlock the Temporal Chains Skill Gem in the Gemcutting menu by engraving the skill using a Level 13 or higher Uncut Skill Gem. Or check it out in the app stores     Temporal chains has 40% reduced effect on players, Yeah I'm actually supersad on the quality nerf. But yes, it does lose about 50% of its damage from the Temporal Chains nerf. Or check it out in the app stores The Wiki says "Increasing poison duration with the Temporal Chains curse results in a longer-lasting poison that deals damage at the same rate. When you factor that in, you realise that temp chains is pretty much the same for action speed, but significantly better in other ways - specifically the longer effect duration, which is huge for dot builds Recently I started going with chaos damage and wanted to get bane with temporal chains and despair linked to it, but the weird thing is that whenever I cast bane only despair gets casted with it, temporal chains doesn't and appears as a another ability(I don't have profane bloom but I do have whispers of doom and I'm in Ps4) Temporal chains effect question . A place to talk about POE builds, mechanics and interactions. Path of Exile 2 Temporal Chains Effects. Cast Time: 0. 80) seconds +(0-1) metre to radius 50% less Effect of Curse against Players Cursed Normal and Magic Thanks for the information! Even with megaboss reduction of 66%, temp chains with increased curse effect still adds ~19% to bleed time. List of All Gems Types Temporal chains does extend the duration of Blight's DoT. Theorycrafting in WoW is a very different beast from PoE. Curse Effect = how effective is the curse HHbuffDur = 20 ----- - Temporal Chains based duration is 6 seconds @ level 20 - Other effects expire 40% slower - 50% less curse effect against players The duration listed is already modified to take this into account, so the listed duration on the skill isn't actually changed. Cospri's Will If I were to link Dominating Blow with Minion Speed, and curse the target mob with Temporal Chains, View community ranking In the Top 1% of largest communities on Reddit. Just trying to get some clarification on how temp chains is used in the build. Video here : tested on a generic inquisitor with no brand nodes - Very forgiving when dashing around monsters due to temporal chains - Overflow HP (x2 Maximum HP) - Energy Shield - 25% damage taken Unleash lets you apply temp chains is also separate multiplier (third multiplier) so it's basically-(1-tar-maim-hinder)*(1-chill)*(1-temp_chains) for movement speed. Hi. I'm kinda thinking of dropping one step ahead and using heartstopper. If you have -30% cast speed from the curse, your totem does too. Yes, temporal chains makes things awful in maps, enfeeble as well. PoE 3. Or check it out in the app stores temporal chains has a mana cost to activate which is pumped by Arrogance, so I have to activate it before I activate other auras. New comments cannot be posted. 49 votes, 34 comments. If your content has been incorrectly flaired, please change it! Additionally, for live build/POE discussion and question answers, feel free to ask in the various question channels on the Path Of Exile Discord!. cause is if it is the only mod left, jesus thats a crazy nerf. If you get hit by that and you have 100% reduced curse effect then you have a temporal chains curse at 40% value. Members Online. But thing is that i play like 80% of t12+ maps The worst is that poe has reached a point where it runs so Shit on my pc (fps drops, lags and rubberbands, desktop crashes, disconnects, total overload of gpu and cpu) that stuff like temp chains or those extremely annoying delirium debuffs (they feel SO bad why didnt they come up with a better solution to scale difficulty) are not always easy to tell apart from technical issues. On my test case: please divulge the details of your thorough tests so the Reddit Echo Chamber doesn't blow this out of proportion. Shaper, elder and their guardians have 66% reduced curse effect Temporal Chains AoE, Duration, Curse Level: 1 Curses all enemies in an area, Slowing them and making other effects on them expire more slowly. Spell. It's ridiculous and stupid and should never have been in the game, or have less effect on players, or Get the Reddit app Scan this QR code to download the app now. A place to talk View community ranking In the Top 1% of largest communities on Reddit. But I found something annoying is his temporal chain override my curse, which is lv21 despair and I don't want that. It definitely is on the PoE reddit. So here comes an idea for controlled max rage gain: #1: Temporal Chains socketed on Shackles of the Wretched (self cast, hextouch, whatever) to self curse; I am running Bane with Despair + Supports and Blasphemy Support with Temporal Chains. Temporal Chains has 40% reduced effect on players, for live build/POE discussion and question answers, Hi friend. Some other things that I tested a while ago but didn't record this time around temporal chains duration helmet enchant also doesn't affect temporal chains just like elemental weakness awakened spell cascade is a must have for the build. hey, there are two core ways to generate rage instantly atm by way of chains of emancipation atm. It has significantly reduced effect against bosses, but otherwise it still does its job pretty well. I use golden rule to reflect poisons on myself. It has +2 to curse gems, but then Temporal Chains would be getting +4 levels from items. /r/GuildWars2 is the primary community for Guild Wars 2 on Reddit. Basically, this works fine. Because the brand skills are worded to only allow "Increases and Reductions" of cast speed to apply to activation speed, modifiers that act as a less or more multiplier have no effect. Temps chains needs quality. How temp chain works is that in effect it "slows time" so if you have temp chains up and your immortal call say normally lasts 10 seconds. 22 Cheat Sheets (QOL Info) I have looked at these builds on POE Ninja (). My favorite build in POE is self reflect temp chains to multiply durations, Get the Reddit app Scan this QR code to download the app now. It's still going to count down from 10 as normal, numbers wont change. If you were to use 2 Timeclasps for -30% temp chain effect on you and Guardians Time of Need for another -25% curse effectiveness on you, you would end up with -125% temp chains curse effectiveness on you. Recently I have been making a gluttony of elements build. C: Even if they are on the same frame, the server will process them in a certain order (I don't know which is first). Temporal Chains and Dominated Minions . Impale states that it lasts for 5 hits. Method 1: Shackles of the Wretched. 44 votes, 18 comments. I'm playing it right now. Level 20 gem with 0 quality is worse than a level 1 gem with 20 quality. 25 sec Requires Level 34 Reserves mana to apply a buff and leave afterimages of your recent past. Or check it out in the app stores and I assume this means that the "Effects expire slower" is a %more modifier. Step-by-Step PoE Build Guide for Beginners & Casuals View community ranking In the Top 1% of largest communities on Reddit. I also get es over leech, and it The whole idea of my build was to slow down monsters enough to just jump into packs without worrying and to do that I needed a singularity and temp chains blasphemy. Temporal Anomalous Temporal Chains with 5 supports; Cruelty, Awakened Spell Cascade, Impending Doom, Increased Critical Damage, Power Charge on Critical. combine this with chains of emancipation and you now have a way to reflect a temporal chain curse back to yourself. It is a large assumption that all on hit curse sources behave this way, but testing curse effect on curses other than temporal chains is suffering. To test this just look at your tooltip dps of a spell totem inside and outside a temp chains map. A spell totem will cast spells as if you were casting the spell. To do this you need Shapers Presence from the Solstice Vigil amulet and 175% increased effect of the Temporal Chains curse, but l don't think it's possible to get that much increased curse effect, or even if it is you wouldn't have any passive left over for damage or ehp. Share Sort by: Best. I have blasphemy temporal chains on my pestilent/viper strike pathfinder. Temporal Chains Spell, AoE, Duration, Curse, Hex Level: (1-20) Cost: (16-33) Mana Cast Time: 0. Base duration is (5. Could be really strong when "most people were sleeping on self-curse temporal chains" lol wasn't that like the most popular discussion topic around Temporal Chains is a Skill in Path of Exile 2 (PoE 2). r I couldn’t find a conclusive Reddit thread on the topic. I can only hope it's Temporal Chains they nerf. Because when they finally get hit, they usually die. View community ranking In the Top 1% of largest communities on Reddit [Question As far as I can tell, it should be fairly easy to use Blasphemy to auto-apply Temporal Chains and Vulnerability, manually apply Wither, and then use Abyssal shout. com Open. |Temporal chains has no effect on totems spell casting rate This is wrong. One step ahead is great to deal with temp chains, but it can be replaced by temporal rift. in patch note i've noticed enfeeble and temporal chains has been remade with only 1 of their previous mod surviving and it is also heavily nerfed; im wondering if they only kept one mod or if in the patch note they only stated the mod that has been changed. 5% increased Effect of Curse Curse has 2% increased Doom gain rate 1% They don't mix according to Mark_GGG (besides Temporal Chains having a cap of 75%) Temporal Chains does not have any modifier to movement speed. So would this turn a reflected temp chains or a temp chains from map Is this because temp chains got View community ranking In the Top 1% of largest communities on Reddit. Temporal Chains makes enemies attack slower thereby reducing DPS. Due to some weird interaction with Self cast spell cascade + Vixen spell cascade, the curse that is removed (filler curse) is the first one on Vixen. 2 Rounded down, that’s 13% slower. P. Active Skill Gems can be further tuned by using Support Gems in the 5 Support Gem Sockets. One of the big issues many ES builds face is refilling their ES pool quickly after taking a big hit (as opposed to just using a flask). Curse applies after 1 I found several comments talking about Temporal Chains affecting brand duration and wanted to test it myself to confirm. Temporal Chains needs to be put back. If you can curse yourself with a strong enough Temporal Chains, you can make debuffs expire up to 75% slower. Enfeeble reduces accuracy and damage per hit which also reduces DPS, but more importantly it reduces the amount of damage you take per hit. I just want to know if this is how it works. Going from 13% to 40% seems like an absolutely massive buff to poison boss damage. 71 gives 114% speed reduction. 1. Evasion characters for example, I always try to get enfeeble in the build. I am a bot, and this action was performed automatically. Regardless of where the Temporal Chain on you is from, once u lose it, u get the max rage. So is chain the same amount of "extra" projectiles (2 since the nerf) but fork shoots out weirdly, while chain homes onto an enemy. Magna Eclipsis would allow Temporal Chains to gain 2 more levels and 8% gem quality though (at the cost of not being supported by blasphemy). 00-8. e. Time passes more slowly for you. Or check it out in the app stores Deal with Temporal Chain Fluff imgur. However the time it takes to count down from 10 is doubled more or less. Level: (1–20) Cost: (42–251) Mana. Posted by u/Manx636 - 2 votes and 1 comment Does Elemental Weakness and Temporal Chains work for Animate Guardian equipped Cospri's Will, Asenath's Gentle Touch? Question View community ranking In the Top 1% of largest communities on Reddit. Share Sort by: A place to talk about POE builds, mechanics and interactions. snti jnenhkj kgfqr iuihsh tomddmn vshh mhmjcx auvhid ldgbr qxh
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