Oculus supersampling not working Mark as New; Bookmark; Subscribe; Mute; Please note that this application is not an official piece software from Oculus, I am not affiliated with Oculus in any way. You could use the default Oculus debug tool or a third party program called Oculus tray tools. As the supersampling are working with SteamVR. I have good graphics and zero stutter or chopping. The fix is for windows 11 users is going to system settings, sound, scroll down to advance settings click on all sound devices scroll down to input devices and click on Headset Microphone Oculus Virtual Audio Device on general click on Audio then click the allow button then last but not least on Oculus app on pc hit settings button go to beta tab and restart Oculus this should fix the mic Bugs, and if possible, workarounds Partially updated 7. Do not run yet. 1), running as admin on an admin account. exe’. As a Rift user it's better to supersample through Oculus Tray Tool or debug tool instead of Steam VR (reasons are in the thread and the video). Word the How to Run the Oculus Debug Tool to Improve Image Quality. 0. I would not turn TAA off, it's needed to remove shimmering. I launch the game from Steam using the Oculus SDK option and have the OTT supersampling at 1. I finally got VR to work decently well with my Rift S (my quest 2 was giving me issues so I had to break out old reliable) and while it's not the prettiest screen, it gets the job done. Still the same issue. I tried changing the supersampling settings in SteamVR both on a global level and per-game, and it never changes anything. The result is a clearer image with much less flickering pixels. It's not about the hardware in your rig, but the software in your heart! Join us in celebrating and promoting tech, knowledge, and the best gaming, study, and work platform there exists. It is better to set the supersampling are in the Oculus Tray Tool, if possible, because here you have more flexibility to work with the values of supersampling are. The game still has some work to do in the graphics tweaking. I get stutters when I do things for the first time no matter what but that’s from my HDD and vice craft not working is probably due to the game being cpu bound. Supersampling controls are right there in your SteamVR settings. I'm not sure if they do the same thing. No DSR would not work. Unfortunately, when fresh out of gamepads, you will also have no easy way of enabling a cursor you can see. So, I tried deleting everything and reinstalling Oculus from the administrator Unfortunately, at this time the main project does not work with RaceRoom, but @The Iron Wolf did an amazing job at adapting the project to work with RaceRoom, which he published as his own fork. I am having difficulty (as in not being able to connect) making VR work for the X-plane 12 beta on my Oculus Quest (quest Im sure you are correct supersampling is major for PenTile screens. OTT uses Oculus Software for the supersampling and some other functions (Oculus debug tool). Oculus Tray Tool - Default Supersampling 0. Any issues you So far this is working great. When opening the openVR app in game the pixel scale, super samplig is not saved when closing the session. Please note that this application is not an official piece software from Oculus, I am not affiliated with Oculus in any way. 5. When I use the usb 3. But as far as I know there's no advantage to applying SS there versus in-game, either way it does the same thing (just be aware the scale is different). Bought Quest 3 yesterday for the superior passthrough and can't wait to try it. Any help? Share Add a Comment. 0 or ? Hi. While I can definitely see the much improved resolution in F-Zero or Super Mario Kart, the escape scene in Super Metroid looks nothing like in the screenshots or the standalone version of BSNES-HD for that matter. I have chosen to use game settings for supersampling even though most people seem to recommend the debug tool. ) Does Virtual Desktop work with supersampling adjustments in the steamVR runtime? Yes. SteamVR looks pretty crisp and clear to me without it and I'm wondering if that is due to the supersampling set via the Oculus debug tool and I verified there is no SS set in the SteamVR config file. There's now a debug tool from Oculus where you Tray tool supersampling vs Oculus App res . It's working ok so far but instruments are a little blurry. I am trying to increase that size but its How many of you use the oculus debug tool instead of game settings for supersampling? I found it inconvenient and quite frankly don’t trust it to work consistently. An unofficial subreddit for everything related to Sony's BRAVIA series of televisions. exe) This is a standalone program that overrides the OTT program that installs with the Oculus program. So things can get too out of hand quite easily. If i set supersampling effects with oculus tray tool in the profile for a steamVR game for example Skyrim VR would it still get applied to the game? 3. I have a wifi 6 router and connection is steady around 150mbps bitrate on AirLink. I did a test in Lone Echo last night. r Every time I try and use Link with my Quest 2 it comes up with this notification that says Oculus isn't working correctly, and in the Quest, its just a black screen with three dots loading. 3 and these artefacts are almost gone. exe and click on properties, in compatibility tab put a check mark in "run as Thanks for the reply, I can confirm it does work. 0 text is shimmery and "lines" show clear aliasing. r/oculus • PianoVision appreciation post here. But with Borderlands 2 specifically, the Steam supersampling option does not work, I can set it to 500% and nothing changes. Using things like the Oculus Tray Tool (OTT) or SteamVR to increase SS in the true sense of what SS means is not supported by iRacing at this time. New. Also I've had a breakthrough since, so I said anything over 1. no idea whats going on, restarting pc, steam vr nothing works. Doesn't seem to be oculus as i can play Job sim without stutter. 10 doesn't work "Activation Failure - Unable to apply network settings Every solution i have looked up online either doesn't work or tells me to check the Supersampling slider. Valve has done a ton of work so that Oculus headsets work out of the box without fiddling. 0 is considered default settings. It looks like you're new here, feel free to check out the following community resources: Discord Channel: Dive into our fun Discord community!We host events, giveaways, and there's even a dedicated support section if you need help. If you need to play VR games via Steam with Oculus Rift’s, you can also use instead of a SteamVR Oculus Tray Tool to set Games, apps, Oculus home etc. Oculus resolution set to max - set to 72hz if you want maximum resolution with minimal stutters. g. and on the monitor it says vr headset not worn. 2 is still working). every time i try for the last few weeks though there is nothing in the headset except steam vr grid. i7 4790K 4. 9. You shouldn't need to touch any steamvr or in game supersampling at that point. Supersampling in Oculus Tray Tool or debug tool AND Steam VR is multiplicative. I've had better luck just using the global/default settings rather than per game profile settings. In fact, ED has native Oculus support (thanks to SteamVR team) so nothing is needed to make it work. So the max setting in the Oculus app is 5400 (2700 per eye) and native encode width is 3664 (7328 both eyes). You need to leave debug tool open How can I get that sweet super sampling with the Oculus VR mode? Cheers. I wanted to easily see the visual difference that SuperSampling and/or MSAA would make. I prefer steamVR if I have to choose, because my oculus link dashboard doesn’t work to see the desktop, that sucks, full black screen, only can see if I open window. in Oculus Quest 2 and Quest 12-29-2021; Air link requirements met, blank screen. With that, here are my steps to improve your results. 3 What is it? In short; It’s a free application that helps you get the most out of your Rift. Solved: I am buying Rift S and i'd like to know is it somehow possible to set supersampling in the Oculus native app like it is possible to - 812825. In game, no change. Setting Oculus render resolution to 1. You don't necessarily need a PC to be a member of the PCMR. It seems enabling SuperSampling will help this, but despite reading various posts and websites Run debug tool before you start oculus rift. That means, for example, a future headset could theoretically drive dual 3K panels by only 1. I also tried changing the supersampling in-game and while that does seem to increase the detail, it does not do anything for the jagged edges. I'm using the content manager to start AC, I have choosen openvr in the settings. ” Not working properly everywhere it seems. Btw. The problem is that I still see the same aliasing and it doesn't do anything. Please help! Use oculus wired link, don't use virtual desktop or wireless link if you want the best quality. You just need to restar the application you're using if any or switch off the hmd for a moment (just the screen) to apply the SS to the home. In the oculus PC app, i have the resolution scaled to 1. exe setting SS to 1. With the Rift S having higher res panels, I imagine this should be set higher. What is your method to stream MSFS to the Quest 3? a) using WiFi b) using a USB cable. db and ott. Got rid of vrperfkit since my current rig can handle better fidelity. 5 before starting any programs or oculus Damn, thank you everyone for answering my posts. Change the destination path to just C:// Oculus Tray Tool. Are you using any extra cable adapters from the headset? Oculus has it's own debug tool (or the Oculus Tray Tool) which lets you set supersampling before launching Oculus Home. Run tray tool before you start Oculus. It's default value is 1. iOS app v1. He does not use Oculus anymore, so he will not be able to support the project anymore in case it stops working, but so far 3 Betatesters with different The encode width is the horizontal resolution of one eye, while the Oculus slider is both eyes. Increase supersampling via oculus settings first. Deferred rendering is not recommended for VR anyway (Forward Rendering provides lower latencies, and in many cases lower performance overhead), and adding additional burring without additional sampling I am currently using a Rift S with an RTX3080. If i use oculus tray tool to supersample would i have to restart steamVR in order for the changes to take effect? 2. Reply reply BeatsLikeWenckebach How well does beatsaber work with Oculus Airlink?. Solved: I am buying Rift S and i'd like to know is it somehow possible to set supersampling in the Oculus native app like it is possible to - 812825 This website uses cookies. compare performance headroom for solo hotlaps, day races and stormy evening races. and none of the buttons on the wheel or keyboard seem to do anything. Make sure in your quest settings, that swap menu buttons is disabled. Remember if you have anything lower or less performing than these specs you could run into issues performance wise. supersampling ontop is utterly pointless as you'll be stuck in asw or dropping refresh down to 72. Archived post. The performance took a dive big time. in Oculus Quest 2 and Quest In the regular resolution they can be very flickery when you drive around and can be distracting. 1) Download the latest Oculus SDK from here and install. r/bravia. Because all they're doing is defining the size of the render target (which you can see in And what works for one person, may not work well for you and your system. I'm using Windoze 10, ASW does not function in Windoze 7. RAM, this is such an under stated VR necessity. Oculus Tray tool. I went back to the default pixel settings in Oculus dev tools (0 value for default) and launched FS directly. Posted by u/enzo69 - 2 votes and 3 comments Oculus Home, First Contact and the Climb appear to be entirely unaffected by this change - I see no visual difference whatsoever. Can someone explain whats happening with the Force ASW on 45fps and its not working i steamVR games or in new beta oculus home. ) Only flaw is that ingame keyboard does not work (naming character in skyrim) Reply reply More replies. 5 for an almost maximum effect with a pretty high performance hit if you have a powerful gpu. After about 2 hours of looking I haven't found this slider. Top. Joined Oct 8, 2010 Messages Apparently with the DK2, you could do the DSR option in the Nvidia Control Panel and it would work, but that might not work on the CV1. ini file nothing is written, except the IPD when adjusting it. Worse still, people even thinking they are supersampling at all in a quest 2, not even a 3090 is able to natively drive all games at 90hz as the render Res is just so high. I heard it doesnt work with virtual desktop which i use to wireless connect to my games running on my pc. The difference is night and day and for sim racing you don't need to move anywhere anyway. I'm not supersampling with OTT as setting max resolution via Oculus seems to work fine. By clicking Accept, you consent to the use of cookies. it have the same caveat, you have to exit VR (but can stay inside MSFS, just switch on monitor view), ALT-TAB and make change in ODT and switch back to VR. 1 when I play Elite to maintain the 45 FPS and other games I crank it up to 1. Reply reply Eltomato22 • You can still run OTT for it's benefits (ss, Performance graph etc. Update: Vacation Simulator does not work with 1. When using the Oculus Tray Tool and/or the Oculus Debug Tool: Some people including oculus say not to go over 1. Open Apparently MSAA needs to be enabled for this to function, and “The maximum Supersampling factor that can be applied is limited by the level of MSAA used in the application. 5-2 hours per day. A majority of my games are on Steam, and I heavily rely on Air Link. But one setting that is certainly not working with AirLink is forcing the bitate. must The Steam setting for resolution scaling has never worked for me with any of my headsets in Borderlands 2 VR, with my Oculus headsets I was able to use Oculus software to increase the resolution. For me personally, if it's similar to VorpX, then custom resolutions are crucial. Find mods, guides and support for I run in admin or not, whether I relaunch Oculus Service or not, nothing, NOTHING changes. 0 scaling. Thread starter PiERiT; Start date Jul 22, 2016; Tags cv1 oculus Jul 22, 2016 #1 P. 5 due to lack of mipmaps in most titles but I personally use 1. Oculus supersampling is actually the "Pixels Per Display Per Override" setting in OculusDebugTool. The vast majority of the time, everything works. Welcome to the Subreddit for discussing SkyrimVR. 4 supersampling on the CV1 In Oculus Tray Tool got it to native resolution, and that supersampling above that level didn’t really provide much marginal benefit. I'm running a 1070, and at supersampling "2", I would have also expected stuttering/frame drops, but didn't notice any (which leads me to believe that the supersampling is simply not being activated). This ‘Neural Supersampling’ algorithm can take a low resolution rendered frame and upscale it 16x. It's easy to get placebo-type effects with this stuff. But some of my Games and Mods are not working that good in OpenComposit so I still prefer using steam VR with oculus killer. SteamVR vs. The biggest things to do are to take the slider all the way to the right in the resolution of the device and go to Oculus Debug Tool and raise the encode bitrate to 480+. I went through all the setup (including a registry change) and got it all working. do not close it or it stops working I feel like it won't work if I don't click back into oculus home and have the debug change from 2. Hi everyone, I recently replaced my rx 580 with an rx 6600xt, bought in an attempt to make my oculus quest 2 work better. nov 24 CS 60529 KB/M users: Invisible cursor. And experiment with different settings. When you use supersampling (or AA) it eliminates that issue. But a redditor said to use Steam VR supersampling than using the supersampling found in the in-game settings: Source To answer your direct questions, Oculus Tray Tool or debug tool supersampling adds to in game settings. To do this open the following folder ‘C:\Program Files\Oculus\Support\oculus-diagnostics’ and run the file ‘OculusDebugToolCLI. 87. I just wanted to illustrate a case where it would work on a non-home game. It can be found here: C:\Program Files\Oculus\Support\oculus-diagnostics. *Assetto Corsa has a config setting for this now, so the Oculus tool is no longer required. Specs: Ryzen 7 3700X 2060 Super In Oculus Devices, there is a supersampling slider called Render Resolution. So it does seem like the Quest actually supports level 4. I play driving sims and I enjoy being able to read dashboards. 07-29-2017 04:11 AM. I've tried restarting both my PC and Quest, changing the Encode Resolution Width, and all of my USB-C drivers are up to date. PC specs: Ryzen 3900x, 3060 ti, 32GB DDR4 ram, all other specs are average run of the mill performance. ID prefer forcing it in the control panel for now. Best. Oculus debug tool opens The field called Pixels per display pixel override is the supersampling feature. And my headset is an oculus rift cv1. Rising Star Options. I use Oculus tray tool not Steam VR because I have Oculus games in my library. First there are the graphic preferences in the Oculus app that let you choose render resolution and refresh rate. I tend to have AA off and just use supersampling. Oculus debug tool will now be found. You can set a low resolution in the Oculus App and manually increase the Steam SS if you really want to customize things but I find that too much work. Oculus / Vive native SuperSampling: Not so much. I have done the following: In the file Steam\steamapps\common\assettocorsa\cfg\oculus. I set it as low as 1. Controversial. Oculus Tray Tool current version: 0. Do not install into the default C:// Program Files folder. And if you have trouble with steam vr menu starting up when you press menu. link wont connect in Oculus Quest 2 and Quest 12-29-2021; My quest doesn't work in Oculus Quest 2 and Quest 12-28-2021; Black Screen in Oculus Quest 2 and Quest 12-27-2021; Guardian just keeps resetting in Oculus Quest 2 and Quest 12-26-2021; Referral link didn’t work in Oculus Quest 2 and Quest 12-26-2021 Oculus Home is not designed to be used with other HMDs so the fact that a hack like Revive isn't optimal for some games isn't "shitty," but rather inflated expectations for accessing a platform that has software designed exclusively for a different piece of hardware that you aren't using. To answer your direct questions, Oculus Tray Tool or debug tool supersampling adds to in game settings. Interestingly a bug around 18 months or so ago on the Quest 2 meant that for a couple of months the 90Hz mode did not work. New comments cannot be posted and votes cannot be cast. It's call asynchronous spacewarp. Sort by: Best. x - at least not on my rig. On 1. I have spent a lot of time making all these Side-By-Side comparisons (both video clips and screenshots) and at lt would work in Assetto Corsa for example* which is not an Oculus Home game. As such, while dialling my So if you render 100 pixels to show 100 pixels, the rift has no room for color-averaging and display the stuff 1:1 and it looks jagged, but if you render 400 pixels to display 100, the rift can average the colors of 4 pixels per final pixel, and the end result is a better gradient in the case of a line that crosses the screen, for example. Oculus Tray Tool = Unofficial App from ApollyonVR (yap, I am not the dev ;-)) with much more features. Non-Oculus VR headsets are also having issues. Maybe I just need a better pc for what I want idk. I used to have an rtx 2070 and i always used to put my supper sampling at 1. SS settings can not be changed once you have started the game. However, I have one small problem: the enhanced Mode7 does not seem to be working in Super Metroid. SteamVR and SkyrimVR's settings are also active at the same time. I try setting super sampling to 1. Here are my RTX 3080 + Quest 3 settings: Oculus Debug Tool: Connect Link using a quality USB cable While I read elsewhere downsampling to 0. Oculus setting is applied first, followed by OTT, and then steam VR. Of course I do not get a 90Hz option Many have said that 1. I think if the overlay shows that it's enabled then it's enabled. Virtual reality Social media Information & communications technology Supersampling is best when dealing with detail. I currently have my computer at geeksquad (best buy) to see if there’s any issue with my computer because i You don't necessarily need a PC to be a member of the PCMR. The Tray Tool does that and more, and you can start it when you want, if you start after Oculus Home is open, it will automatically restart Oculus Home for you . When in oculus link make sure Long Press for oculus menu is on. I should add, while I was extremely excited about this update, dear god playing It has been working great for those in Xplane, this is just a way to use this same trick in MSFS for now, until a plugin comes along. I play for 1. You will know if you have gone to far if you get large dips in FPS. You can even change the supersampling with the game running to see what works better. Share Sort by: Best. In VRChat it makes picture blurry, especially in worlds with post-processing. Is there a way to make AirLink not combine Oculus and SteamVR SS? comments. 3. FWIW, the tray tool and debug tool both work more or I just used oculus tray tools for global supersampling and left steamVR at 100. Some devs SuperSampling, RenderScale, MSAA for visual quality in VR. This is not my opinion, this has been confirmed 100% by iRacing staff Dave Gosselin: Does Virtual Desktop work with supersampling adjustments in the Oculus runtime? Not 100% sure on this one, but I think these settings are overridden by Virtual Desktop. Any help would be greatly appreciated. Overriding it globally is not a reliable way of working with apps that already do this, for which the forced supersampling method does not make sense (like apps displaying videos), or would not work correctly (like apps that apply their own postprocess effects at a fixed Posted by u/Skyline99 - 3 votes and 15 comments I did some screenshots today, and the results show that the visual quality of in-game vs. Settings are automatically saved, and loaded each time you start a flight. But that's clearly not the resolution games are running at TL;DR: What are the best options for Dirt Rally 2. + I try to play VorpX games at 3200x2000 (16:10 aspect ratio) or 3200x2400 (4:3 aspect Oculus Tray Tool or Oculus Debug Tool allows you to manually adjust the supersampling value before launching Oculus Home and in turn, a game. Whenever you are rendering more pixels than the display actually has, technically you are supersampling. 7 is NOT supersampling, that is a common misonception, it's just the native 1:1 resolution and Meta apply the term "1. With that setup, if it were me I'd be running 1. EDIT: Although that might not be true for Oculus Link I'm not 100% sure a this point as it tends do things a little differently. You may see a difference going from 1. I tried through SteamVR, going through the supersampling options, nothing at all. AA and supersampling settings will have a large impact on NVRAM usage. I don't know what all is at play here but it did not help at all and made things much worse. 5: Copy the ott. r/oculus • My game Paradox of Hope, which I worked on solo for 4 years, was recently destroyed by a multimillion dollar company. In-game resolution scale and vr pixel density at 100%. Seems to be working better for me with my 3090 and it seems to auto scale leaving 20-30% headroom with everything. On Rift Oculus refers to the render resolution adjustment as "Pixels Per Display Pixel Override" and describes it as a "supersampling or downsampling" adjustment. Like replacing an existing app with SteamVR (which is also something that is on the feature list for Oculus Tray Tool: Automating this process). However I'm not giving up, and coming back to you with my new project - CONVRGENCE. So far so good. From what I read, setting it between 1 - 2 is most common, but make sure you have the hardware to support it. I'm thinking of just a starter set of some VR specific mods, a landscape mod, a tree mod, a grass have not played in a while, last time i did vr launched fine. 65 in the oculus debug tool. You just have to love PCs. 6ish will cause alot of shimering in the distance, well the in-game SS actually supersamples everything close and then slowly does it less the further away, this is actually amazing way of supersampling I didn't know it was doing this until I reset the sharpness. in Oculus Quest 2 and Quest 12-29-2021; link wont connect in Oculus Quest 2 and Quest 12-29-2021; Oculus video and sensing delayed and is lagging. 8 seen percentage like henry) Anyway, please report back with the difference you see. An update has been posted on Facebook concerning today's problems: . (I think they are tied to the VR quality setting in VD. Oculus tray tool will work if you are using Oculus mode. A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro Supersampling with rtx 3090 Discussion I have an asus tuff gaming rtx 3090, processor i9 10900k. 11 votes, 22 comments. With the Supersampling set to 2 in the DebbugTool, I could notice lag in the ED starting menu, the text was incredibly clear, the Scarab and the rest of the hangar as well. Extremely jittery when launching FS though SteamVR. A fresh install will default to gamepad setup, with no gaze cursor. Does anyone know what thAt number is for Rift S? Does OTT even work for Rift S? A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro And other people (I think) even use the oculus degub tool to set the supersampling. I’ll try oculus killer I’m not home right now so I can’t give you the exact terms, but if I recall steamVR has a setting for supersampling that allows you to set it to low medium or high ( or something like that ) as opposed to a setting of 1. To Some users stopped using OpenXR Toolkit, because the developer gave up working on it (v1. We have many reports that the VR version of the demo was corrupt when downloaded, every time. On the other hand if you have a lot of GPU overhead, crank SS up to 2. My headset has an "Excellent" Wifi connection, but just in case, I rebooted my router. It's expected that supersampling, like other graphical options, is managed by the app you're running. any way to enable "automatic super sampling value" in games that don't support it natively in game engine so it's doing supersampling to tax gpu, let's say, to 90% or something. Please note that this application is not an official piece software from Ocu Posted by u/-chewz- - No votes and 1 comment It is supersampling, not texture size, and yes, if you restart the device, it falls back to the default mode. 5x and 90hz. In virtual reality the Hi, I downloaded the oculus tray tool and I have put supersampling 2. Currently in VR about the only thing in Nvidia Control Panel that has an effect is I use an Oculus Link cable, not WiFi and use OpenComposite instead of SteamVR, though this is probably a subtle change. 0 VR graphics settings on Oculus headsets, especially for supersampling? Hi! I've been playing DR2 on the Oculus Rift S for a long time with the help of the Oculus Tray Tool. When doing it live, I can see that there is a clipping in the Link environment, where it is white but not on the interface and that does not change anything. I'm having trouble getting supersampling to work in AC. 6: Right click the Oculus Tray Tool. Does the Tray Tool replace the value from the Oculus app, or is it a value that adds to the app's setting? Thank you. Basically, your GPU workload will be "resolution set in the Oculus App" x Steam % (default 100%). DSR/Supersampling for Oculus CV1. Q&A. You will see a command line interface like the following: I turned off supersampling on steam vr and always close anything I’m not using when playing a game. Old. 70. 65K subscribers in the skyrimvr community. Most other games don't have auto settings though and supersampling will help more. cant skip intro video etc. I’ve tried that on high but it didn’t actually seem to change anything. 0 cable for oculus link, here is where the problems arise. 5 Neither of these has any effect in-game, verified by the Oculus Tray Tool overlay. 1. ; 2) Close any running instance of Oculus Home and / or Rift games you may be First, either way it's fine. I’m wondering if anyone knows how much higher i can go with my new gpu So does the CV1 work flawlessly with the 3090 in Oculus Home and more? (I've read "True SSAA (aka SuperSampling/Pixel Density SS) is NOT SUPPORTED IN iRACING. It may go terribly wrong if I mistakenly got supersampling set on both Oculus and Steam VR. Thx for info. You could set it at 90Hz and Oculus would report it was detecting at 90Hz but it was actually outputting at 72Hz. Oculus supersampling settings are all practically identical. I'm not sure which of these methods I should be using. Star Wars Vader Immortal not working on brand new Oculus 3 in Get Help 45m ago; Oculus PC App stuck in a continual boot loop in Get Help 10 hours ago; Unable to troubleshoot D-Link VR Air Bridge: Initiation fails immediately in Get Help yesterday; Low FPS Quest Link Quest 2 in Get Help Thursday; Oculus Quest 2 Bricked after software update in Hi mate, you can use one or the other. 8GB WILL work and for most cases be However, Oculus Home and any Oculus games running through Air Link work just fine. More posts you may like r/EliteDangerous. More These became popular due to their lower performance impact over MSAA (and SSAA), and because they can work on Deferred Rendering engines whilst MSAA cannot. The Personal Computer. However, you in addition to these settings you still want to play with "VR Graphics Quality" and "Bitrate" in the Virtual Desktop "Streaming" menu inside your Quest. 2 to 1. This has caused wide-spread performance issues, and players have found that if they locked their headset to 120hz, then cap the game at 60 FPS they had more consistent performance. 5, but you'll take a performance hit if your GPU isn't up to the task. For example: Meta Quest, Quest 2, Quest 2 Pro, Quest3; Oculus Rift, Rift S; Valve Index; HTC Vive; HP Reverb G2; etc; The hardware Unfortunately, at this time the main project does not work with RaceRoom, but @The Iron Wolf did an amazing job at adapting the project to work with RaceRoom, which he published as his own fork. You can also activate supersampling are for monitor games. The Debug Tool is great if you just want to Super Sample, control ASW, or monitor performance, and it will need to be started before Oculus Home. Posted by u/CarolusRex44 - 3 votes and 20 comments I don't have a 1080 so I'm not able to say what you could SS at but I do have a R9 390 that I supersample with depending on the game. ini I included the line "PIXEL_PER_DISPLAY=1. In summary, enabling supersampling on Oculus Rift involves accessing the Oculus app settings, navigating to the Graphics Preferences section, toggling on the Supersampling Yes it works, but you have to use the debug tool before launching the game. . If you can't maintain a high framerate then latency will naturally increase as frame rates decrease It does seem to work still. Why supersampling works is kind of hard to describe, but it definitely does work. The game locks at either 60hz or 30hz, depending on your headset, even though the game itself is running at 144 FPS. 6GHz hyper-threading on, 32Gb ram, GTX1080Ti, spinning disks. 5)*vertical x (1. 7x in oculus settings is demanding enough. But saying that supersampling gives minimal gain on RGB LCD is simply not correct. 5)*horizontal You'll find we foster a laid back atmosphere to learn how to work the various modules available in DCS. However, it doesn't specify how to do this and google is extremely vague. Anyway, this all is working great with my Q2 and I’m using it for all my PCVR. If you want to send a larger image, increase the bitrate in the Oculus options for Link, or the image quality setting for Virtual Desktop. If anything add some MSAA in game if you want. If OTT is set to 1. You'll want to modify the "Pixels Per Display Pixel Override". Sony neither endorses nor participates in this subreddit. You read that correctly. I'm trying to bump the res/quality up as far as I can on my Quest 2 and 3080ti. Second, I think they do stack up. Join us in celebrating and promoting tech, knowledge, and the best gaming, study, and work platform there exists. With the latest Oculus Tray Tool it will work without Home being open. i7-10700 and 64GB Ram and I would like some advice on which super-sampling I should be using. Good VR takes a lot of pixels at a high FPS. I went from being a piano hobbyist who could not read sheet music, to playing an entire Rachmaninoff piano concerto in a few weeks. You can disable it in oculus debug tool or in Right now I'm running 200% Global SS/res in SteamVR, from what I understand I need to use OTT or the Oculus Dev tool to force SuperSampling if I'm not using Steams. This website uses cookies. The Oculus Tray Tool current version: 0. Oculus Debug Tool changes will work for all application launched in VR right after, and need to stay open during gameplay. Ok, so new rift owner here and loving the experience. I have a ryzen 5 1600x as processor, but here is the problem: when I play wirelessly with virtual desktop, no problem. If games start showing artifacts or ASW is constantly running then you could ease off that setting. However, you still needed top open Home first and then open the tool before launching AC. log files back into Oculus Tray Tool folder. At the same time volumetric effects (e. There are overlays for showing ASW status, framerate, performance headroom, So, could use any advice on how to fix this error, and also on what settings to use for a GTX1080 when I do get it working, or whatever other advice on improving image quality you might have. When I check the openvr. there are also other workarounds to launch SteamVR from Oculus Home. 0 or 1. More posts you may like Related Meta Quest Virtual Reality headset Meta Platforms, Inc. main default resolution is across steam vr as a whole and every game and needs a I'm not sure the settings are still useful after all the updates Oculus has done to improve Link. The GTX 1660 is probably limiting you. 5" In Oculus Tray Tool I created a profile for acs. The higher the number, the more GPU power you will need. I had it at 300 via Oculus DebugTool from previous settings, and AirLink was totally laggy and unusable. (Yes in all titles not just ones that have 0. I am trying to increase that size but its To make things easy let's start with the minimum requirements as provided by Oculus themselves. I remember the easiest thing for the Rift to tell what supersampling was doing was the Batman VR experience thing (can't remember what it is called). This list is what you MUST have in order to even run VR. This is on Quest 2. Do I have to do anything I'm in the process of getting my Oculus Rift set up with X-Plane 11. Supersampling is multiplicative which means that it doesn't override or just add to your in game settings, it multiplies both effects. quill was not able to start in Oculus Quill 03-15-2022 "Forgot password" link not working. Star Wars Vader Immortal not working on brand new Oculus 3 in Get Help 45m ago; Oculus PC App stuck in a continual boot loop in Get Help 10 hours ago; Unable to troubleshoot D-Link VR Air Bridge: Initiation fails immediately in Get Help yesterday; Low FPS Quest Link Quest 2 in Get Help Thursday; Oculus Quest 2 Bricked after software update in If your headset is compatible with PC and OpenXR, chances are it should work. It's under video options in game, try use that and see if it works. 5x and the new resolution is (1. max out resolution in oculus app at 72 hz, work with the fov tangent multiplier - horizontal 0. SS to 1. And there is no stutter in Virtual Desktop. To change SS settings again, I am using the latest version of oculus tray tool (0. 7x" arbitrarily with their own numbering system based on your detected system performance. And in the case of Quest, further compresses it to send it over the USB cable or wifi. All submissions, comments and information exchanged here is strictly user to user and should not be With this Lua script you can easily set Supersampling and Asynchronous Spacewarp (ASW) for the Oculus Rift within X-Plane, including a new "ASW Force 30fps" mode. Also can drag the debug file over to desktop so you don't have to go through this every time. Double click on that. Still feels a bit black-box but heh, if it works, it works, lol! 200, again that's not 200% supersampling in oculus terms, it will apply your SUPERSAMPLING on game restart. Do not try to run yet. Close the Oculus app; Press the Windows key + R on your keyboard to open the Run command; Enter C:\Program Files\Oculus\Support\oculus-drivers; Open oculus-driver; Open the Oculus app and then try to connect your headset again; Hope these steps help! But in the meantime, I would definitely recommend using the 72hz mode to get optimal performance! With OpenComposite I'm able to play at maximum resolution possible (5408x2736), no supersampling, at 45 FPS with a 6750 XT 12 GBVRAM and 16 RAM (VRAM used usually at 10/12 GB and RAM at 10/16GB) not the oculus home. Idk how familiar you are with PCVR, but by default if the oculus software sees you're not getting 90fps (say 80) if will put you down to 45fps. Out of all the VR desktop software I’ve tried, Oculus’ own Virtual Desktop has the best UX on Rift — except when it comes to text. 8 for example in the oculus tool. 75, vertical 0. It order to read anything, I have to pull the desktop right up up to my eyes (I have 20/20 vision), and there seems to be no way to set supersampling for this particular overlay. Be sure to set it back to 0 if you want to use it. Reverb G2/WMR4SteamVR settings poll (without a poll) You just need to be sure the Oculus service is actually running before setting the supersampling, and the simplest way to ensure that is to have the Oculus app open. It's far easier to just set a resolution high enough in the Oculus App and be done with it. So I started playing around with my Oculus Link settings on Oculus Quest 2 and I'm extremely confused. Try the Humble Oculus Tool (HOT. Not a full mod list, just what mods I would start with that I know work well with my Oculus Quest 2. PiERiT 2[H]4U. In Oculus Tray Tool, there isn't a Pixel Per Display Override value , but there is a Default Supersampling option. SOURCE: I use DSR with two GTX980 SLI polaris line do not work like this 470 /570 is a same gpu just better made and 480/580 are same gpu just better made 570 is not better than 470, i do not know in what region you live, but you can sell 470 for about 50 eu and get 580 8gb for about 70-80 eu, some regions 30 eu is just a diner, for some it 4 weeks hard work then instal oculus (the in game Supersampling option found in the graphic option of ED just doesn't work, if ever you saw a difference it was the placebo effect). But apparently not with Oculus. It is developed by me, ApollyonVR, with the support of the community for beta testing. 0 to remove aliasing. Just like Linux. Some say, Oculus Tray Tool with ASW at 45Hz is enough fro a good performance. Members Online. I have the latest versions in all. 0 You can increase to 1. Depending on other settings supersampling can actually be less heavy on your video card than AA, so try both exclusive of each other and see which one looks and performs better. However, when using Virtual Desktop (or ALVR) I know it doesn't. To those in the same boat as me, I’m sorry! This sucks a lot lol. 8 on my overclocked 1080 and notice a huge improvement in clarity over 1. My poor old Vive Pro, Q1, and official Link cable are Forcing DSR supersampling through the control panel allows you to select higher than native resolutions in game. It's the same thing. Pending test This (probably) applies to anyone having drivers for a gamepad, yet have no gamepad to use. He does not use Oculus anymore, so he will not be able to support the project anymore in case it stops working, but so far 3 Betatesters with different hardware tried Go to graphical settings in SteamVR and lower supersampling (the name is different, can't recall now, it is a slider controlling resolution, and it can be set per application) - at 100% you have something like close to 4K resolution at each eye. Open comment sort options. Currently I am using the Steam OpenXR runtime with super-sampling at 150% - set in the Steam VR settings, with the setting in the Oculus Debug Tool and the NVIDIA Settings disabled. deep core mining) do not work properly with that down/supersampling combo making them look terribly bugged. Just be careful using supersampling in more than one place as they The supersampling are is a smoothing method where the image is initially displayed in significantly higher resolution and then resampled to a resolution suitable for VR points. Elite Dangerous has a built in supersampling mode that is under the video options that goes up to 2. Thank you for your submission to r/oculusquest SnooDonuts502!. 2 SS on everything. With the goal of determining the sweet-spot I must say using Super Sampling on Oculus Quest makes a crazy difference in resolution, image clarity and sharpness. I don't use VD, either. Ravencoin (RVN) is an open source, fairly mined proof of work The SteamVR UI has changed slightly since this video was originally published but I still think it's the best explanation that I've seen of what supersampling is and how to do it with SteamVR. It suggests turning off supersampling in Steam, Oculus, and in game. Hello, I have the feeling that supersampling is not working right with AC. 65x and adjusting supersampling in SteamVR is a bit more resource efficient I found the text much blurrier compared to adjusting HMD Image Quality. Installation: Make sure you have "FlyWithLua NG" installed Oculus TrayTool - SuperSampling profiles, HMD disconnect fixes (hopefully) ApollyonVR. Robo Recall has a supersampling option built right into the game options. For now, we've switched the download link to an older alternate upload, albeit a password-protected one. The loading screen has a sign in the background with some writing and some grime on it, and the game has a built in supersampling selector. Hey i have just seen we have super sampling option in the sudequest settings where it says Texture Size. No rgb software either. ED supersampling does effectively the same thing. Reply reply Top 1% Rank by size . Oculus Quest 2 Virtual Desktop not working Supersampling asks the games to render a larger image, then it shrinks it back down to what the headset can display. ovw mzanfiu fxvly xyfuw nxrl hszpbzh yyuiw ewhrbkb xwzcfop dcobhf