Best level 1 bard spells reddit (Spell level 3) Level 4: Confusion - another AoE CC with possible added benefits. Shatter: Excellent damage spell throughout the campaign. I've turned early battles around entirely with just this spell. I A first-level Bard in Dungeons & Dragons chooses two Cantrips and four first-level spells, with two spell slots available to use them. 4th level offers some of the best buff spells in the game. Maybe Knock? Kinda irrelevant since my level 3s are counterspell and dispel magic and I have expertise in lockpicks. For Bard level 1 spells I took Healing Word, Bane, Dissonant Whispers and Sleep. You can get the standard explorer's outfit for free (since it's "10 gp or less"). Bard - 9th level spells known . We just hit level 7, we are playing on Tactician. Fighter is a good 1-2 level dip for characters that don't have a good RP reason to deal with a patron or go holy oath. So you should focus on 1 and not more than 2 concentration spells. Level 2 Spells: Shatter, Cloud of Daggers, Invisibility, Enhance Ability, Heat Metal, Spiritual Weapon Level 3 Spells: Glyph of Warding, Conjure Animals, Counterspell Level 4 Spells: Polymorph, Greater Invisibility, Dimension Door Level 5 Spells: Destructive Wave, Greater Restoration, Hold Monster Final Spells: Level 1/2 you should be able to prepare 4-5 maybe 6 spells. Magic missile could also easily be argued as the "best" level 1 spell for many obvious reasons. Upper Mid Tier. Divine Soul if you want a free Bless, Draconic otherwise. Identify and detect magic can never hurt. Heightened awareness - take this one later, but it's essential because support bards should always try to go first to get their buffs rolling as soon as possible. This is obviously for supportive Lore bards. Warrior bard, spend your 2nd level feat on unlocking maestro (done this way around because fear is such a good spell), then grab swashbuckler dedication (wit), one for all, and the bard feat inspire heroics, you also want courageous advance, courageous strike, and eventually courageous onslaught. Personal favorite to heighten as well. A 5th level wizard knows 14 spells plus whatever they find and probably has 9 spells prepared. In my opinion, the most attractive spells for magical secrets are: Worth noting, most of the power of a level 20 bard is going to come from the spells. You get the Level 3 Bard spells & magical secrets as quickly as possible. Expected Level 11 DPR. Secondary Attack Cantrip (pick at least one of these most of the time, unless you have a specific reason to take something else - Electric arc is 1d4 + 1 = 2-5 healing with level 1 spell slot. Bard = 53. Any advice on best spells to prepare from a control perspective? I've been running mainly blindness and slow, at this level most of my level 1s get taken by shield so I have really been using any level 1 control. (Spell level 3) Counterspell - because it's Counterspell. 4th you need a spell to spam in combat. Tasha's Hideous Laughter is always good. You sneak up and use it to clump enemies together for a big AoE spell like Fireball. But with the other good options for lower level spells for Bard's I dont Particularly nice for Enchanters, although the level cap for this spell is often a bigger limiting factor than the saving throw. Don't limit your spells to combat options. With 1 level 3 slot and maintaining concentration ,u can keep calling down lightning. Then you get your blasties for when you've nothing else to do and they come doubled up. Join our community! Come discuss games like Codenames, Wingspan, Terra Mystica, and all your other favorite games! Echolocation has a number of strengths weaknesses compared to see invisibility and some similarities. I’m currently playing a divine soul sorcerer 1/lore bard x in a shared campaign that goes up to level 20. Its bad. Heighten Spell (15) Greater Enchantment Focus or Improved Shield Mastery (18) For Wizard spells quite a few Fireball – goes without saying Fly – great if they can sort the mechanics Haste – A combat changer [Target’s speed is doubled, gains a +2 bonus to AC, advantage on Dexterity saving throws, and it gains an additional action on each of its turns. Feats: Don't take empower heal. The only way around that is by using spells on allies, or using spells with attack rolls. Disrupting weapons - lvl 1 spell that makes your martials VERY lethal to undead. After that, fill the empty spots with favourites and utility spells. Level 2 - Aid, invisibility, suggestion Level 3 - Dispel magic, hypnotic pattern Tiny hut is really only if your party lacks a wizard. Other than that, maybe a couple sunrods to see in the dark and spend the rest on whatever small odds and ends catch your eye. Illusory Creature as a Signature Spell at 2 will give you a single action, double attack creature that can exploit every weakness and attack at range. The #1 Reddit source for news, information, and discussion about modern board games and board game culture. It's 3 if you don't trade out lower level spells, but I just want to double check my math if you do trade the max number out For normal spells, here are some good buffs/debuffs Cantrips: Forbidding Ward, Guidance Level 1: Magic Weapon (until everyone has striking runes), Lose the Path, Protection (if your DM allows it) Level 2: Invisibility, Resist Energy, Warrior's Regret, Hideous Laughter Level 3: Slow (arguably the best spell in the game), Haste, Heroism I'm not in a caster-heavy party, but if my current spell list is necessary to determine which is better: Level 1: Dissonant Whispers Healing Word Bane Detect magic Level 2: Shatter Heat Metal Suggestion Misty Step Level 3: Leo's tiny hut Fireball Hypnotic Pattern Counterspell Cheers lads. You don't get a free high level spell, you get a high level spell that does nothing less often. Maybe the payoff wouldn't be so good after I'm finally high enough level for it to matter though. Character is 5 bard, 1 rogue, level 6/7 campaign. The Bard spell list has many great options for the player and they should choose magic that will Every spell has a situation in which it is clearly the best spell in the game. A character with an unlimited resource like moon druid is probably the best thing to copy. You get the best buff in the game (bless) and the best damage at level 1 (inflict wounds + guiding bolt), also healing word is the best healing spell What spells should the Bard know? First-level bards know two cantrips. Hi,I'm going to build a bard (campaign starting at level 1). At level 5 you should know 3 level 3 spell and 4 lvl 1 spells rather than 5 lvl 1 spells and 2 lvl 3. It's mildly tricky to use, but easy to get the hang of once you figure it out. As for Bard, I usually do 8 Str, 16Dex, 14Con, 10Int, 10Wis, 16 Cha Make sure that you get proficiency in Sleight of Hand and a Cha conversation skill, such as Persuasion or Intimidation. See more posts like this in r/DungeonsAndDragons. What bards generally lack is the ability to do damage while their concentration spells are up. This is about how I('d) pick bard spells in order: on ranged swords bard i usually never end up using my first level spell slots except as you mentioned, the rare thunderwave or healing word (which i dont use in place of potions, rather as a way to pick up a downed companion with a bonus action instead of an action). You can cast tiny hut as a ritual, so you will never spend a spell slot on it. Yeah I’m planning my next game now and I’m gonna play lore bard again because I love the class. Best level 1 cleric spells are Cure Light Wounds, Remove Fear, Shield of Faith (on animal companions and anyone not One niche thing worth mentioning is that bards are one of the few classes that get greater dispel magic as a 5th level spell. for other 1st level spells i keep longstrider and feather fall for utility but those are almost always cast as rituals. BG3 is the third main game in the Baldur's Gate series. With 10 minutes, it's possible to get 2 fights out of it, or to use it prior to the start of a fight so it doesn't eat up most of your round 1, and a buff to pretty much everything other than damage and AC is still pretty amazing, even just a +1. The bard table states that a level 6 bard can only cast 3rd level spells, and a level 10 bard can So, correct me if I’m reading the CRB incorrectly, but it seems to me that a level 1 bard gets: 5x occult cantrips, which can be cast at will a repertoire of 2x level 1 occult spells, which can be cast using 2x level 1 daily spell slots access to all level 1 bard focus spells, which can Magical Secrets Level 6 Lore Bard: Aura of Vitality - one of the best healing spells in my opinion out there, taking in account action economy. The odd number spell levels are all right around the tier spikes which happen right around every 5 levels--for example level 3 spells are wildly more powerful than level 2, which makes sense as level 5 is the tier 2 transition. Besides that cure spells are never a complete waste either. Currently I'm thinking about cantrips like jump to content. having [of course] the level 10 ones for much less of the The tiny hut is good, AND a ritual, so you don't need to use the 3rd level spell slots on it. We would like to show you a description here but the site won’t allow us. (or spells without saves, but those are rare). Lvl 3 Bard spell selection CoS Having some trouble making spell choices as a 3rd level bard. ] Hypnotic Pattern – Another possible combat changer [If it's not nerfed like sleep] Note that you can only have 1 concentration spell up at a time. It bad mmmk. Spells that are on bards spell list but not on druid or wizards (some subclasses may get these spells though) Vicious Mockery -- Cantrip Bane -- Level 1 Dissonant Whispers -- Level 1 Heroism -- Level 1 Calm Emotions -- Level 2 Enthrall -- Level 2 Silence -- Level 2 Speak with Dead -- Level 3. The target has disadvantage on attacks, attacks against it have advantage and perhaps most importantly, it doesn't require concentration. Again, I HAVE NOT VERIFIED Obviously I should be taking Bard spells that won't require a spell attack nor an enemy to make a DC check. movement). Which you should get from a 1-level sorcerer dip. So this means that the choice of the level 3 Expertise skill is important during the process of playing the game, and is not quite interchangeable for the Level 10 choice, because there is such a massive gameplay time difference between the skills you have expertise in at level 3, vs. Or check it out in the app stores TOPICS. This means taking Bard to level 11, disallowing most fun melee builds. 6th level: Heal, Word of Recall, Hero‘s Feast and Planar Ally are good if you have a lot of money. Solid aoe. That was the name hahaha; the best part is, even thought the DC for the effect is quite low, the actual chance of an enemy failing is still quite high since they have to roll twice and get the worse result for the initial roll, and well if it does nor work, you still got a way of doing 2 ranged attacks for one of your actions, or provide cheap flanking to allies, and if the enemies choose to 1st level: While you're level 1 or 2, Sleep is the best spell. Otto's irresistible dance'd enemy can still do reactions, advantage on attack rolls against said enemy, and it has disadvantage on dexterity saving throw. Thunderwave is a decent level 1 spell for AoE, but Dissonant Whispers is better damage against a single target. I have a rogue, barbarian, wizard, and paladin in my group with me. subscribers . The musical, theatrical, and often whimsical character in the party, the bard is a fantastic class with a unique style of play. First level casters cast 1st level spells, but third level casters cast 2nd level spells, 5th level casters cast 3rd level spells, etc. Advantage is strong even late in the game, and you'll never entirely stop dealing with bulky enemies who have good AC and lousy dex saves. If you are trained in intimidate I'd also recommend doing demoralize actions regularly. 6th level Eyebite is a great spell, so is Mass Suggestion BTW I forgot to mention I self-nerf Haste (and Potions of Speed) a little, I don't allow myself to use it to cast two spells in a turn (unless I'm in a fight where enemy spellcasters are doing that, in which case the gloves are off), the extra action can only be used for melee attacks - not quite as weak as in 5e, but helps prevent everything being a walkover. So far I use Shield of Faith, Divine Favor, Sound Burst, and the healing spells. 2nd you need an escape spell if all things go wrong. At level 12, the FTGS deals 48 damage, while EB at level 17 with 4 attacks would deal 41. Otto's broken dance and eyebite (the worst level 6 spell). Thats still crazy and makes magical secrets so much worse when you can just get to level 5 bard, take level 6 in wizard instead of bard and now have access to all wizard spells levels 1-3 assumeing you find a scroll for it. Goodberry (turn any leftover spell slots into 10 points of healing. Also range attacks scale better than cantrips. Lastly, WoR allows you to have a Teleport (the 7th level spell) equivalent on level 20 builds such as Pal 6/Bard 14. Look at it this way. Hypnotic Pattern (this is one of the best spells the bard Hey r/3d6!I'm building a level 11 college of eloquence bard, and I'm struggling to pick spells. What do you guys think? Got vicious mockery, dissonant whispers as my other combat spells. I got Shatter. I recommend Vicious Mockery as a Cantrip for its damage and debuff along with a utility Cantrip Level 1 spells: Faerie Fire. Level 3 Bard Spells . Interested in taking a 1-2 level dip into either warlock or sorcerer to help boost combat ability and round out the party a little better (also makes a lot of sense for my characters flavor/plot/backstory reasons). You have to view the entire result, not just when you cast silvery barbs. I think the greater challenge is actually to find a good number of spells which you don't want to heighten, i. Therefore, spells that need concentration aren't particularly good options. Stick with Maximize (1), Quicken (3), Empower (6) for metas. " If you want the most bardic spells, there are several spells that are only available to bards. a big problem? A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Sorcerers could get one back I assume, and trade lower level spells for it. What are some spells you would take/have taken for a Lore Bard's 6th level Magical Secrets? AoV is the best low level healing spell in the game and it allows you to cast other spells the following round while healing people. However I'm a bit anxious about my spell selection, because you get a very limited amount of spells. Learn Fear at level 3 and make it your signature, that'll let you downcast it to 1 and perform the multi-target variant as needed. Dip druid, spells you learn from that point on scale with wiz. I'm trying to play without taking otto's dance, since it seems to be bugged and there is no save at all for all 10 rounds, this ruins/trivializes most boss fights if I did 6 Lore, 2 Goolock, rest Bard. Absolutely amazing spells. The lore bard nerfs keep coming Yep you are a level 1 class that primarily is focused on support. Vicious Mockery is the primary damage cantrip, but it deals rather low damage. Top Posts Reddit . Also, I keep high level spell slots for high level spells like Fireball, Counter Spell. Vicious Mockery, Minor Illusion, and Mage Hand are the three I think are the best on the Bard list. You will be able to support your party members though. Note that Otto's irresistible dance is 6th lvl spell, while Hold Monster/Person is 5th/2nd lvl spell. I like to grab Force of personality (9) for better Will saves. For only 2 feat you get 1 arcane cantrip (aka electric arc), 1 1st, 2nd and 3rd level arcane spells which are all innate so their DC equals your occult spells DC. Works extremely well with Be-spell. It's in the Bard class description under repertoire: As you gain new spells in your repertoire, you might want to replace some of the spells you previously learned. Freedom of Movement and Greater Invisibility will be relevant all the way to level 20. Taking 1 level of Hexblade Warlock lets you wear medium armor and have a shield plus get Eldritch Blast cantrip, but lose out on spell progression. Guidance (+1 to a check once an hour) . Reply reply More replies More replies. At level 6, Lore Bards get the opportunity to take 2 3rd-level spells from any class. Most important are incapacitation spells (which simply become useless if you don't cast them at your highest level) and anything that tries to counteract something, like Dispel Magic. Bards do feel kinda limited early, like they still have good spells but it is just a fraction of how good they will be in a few levels. If you're starting at level 3 you could honestly drop CLW and just use a wand. e. Is this. It is probably the best 3rd level spell out there. The three best 1st level spells to It seems like at least 5 levels in both would be best, as fighter 6 gets me an ASI and bard 5 gives me a huge boosts to inspirations. If you take it, definitely swap out a lower level spell for a level 3 spell you will use more often. 2nd Lvl Spells: Enhance Ability seems essential, especially for B/C Bards get some good support spells at 3rd: Leomund’s Tint Hut creates a safe place to rest. Not only that, but the enemy will always receive a crit in melee range. In boss fights, you(the bard) casting a long-term debuff like Slow, or Hideous Laughter that uses 1 of your 3 actions to take away 1 of the biggest threat's 3 actions is good math. Situational but beyond god like Cantrips: The two best ones: Arc Lightning (best cantrip because it can hit two people and is a save for half damage type cantrip, which makes it more reliable than attack roll cantrips) . If you want to signature Soothe too, do them both at different levels, it will be fine. only the sorc has overlap with wizard and mostly has all the best wizard spells outside of summons Spell levels are weird. I'd choose something that is non concentration not on the bard spell list such as Aid Augury Blink Find steed Fireball Phantom steed Sanctuary Conjure animals Summon beast. Tasha's Hideous Laughter is a great first level spell that is an incredible use of a level 1 slot throughout the whole game Sleep is good early but falls off hard and needs to be swapped out Longstrider is a must-have if you don't have it on anyone else, it's ritual and the speed is so useful Bard spells in general: Level 1 spell go-tos: Sleep (use only in the beginning of the game, once you're level 3 and above swap it out), faerie fire, healing word, disguise self, speak with animals Level 2 spell go-tos: Enhance ability, shatter (it's powerful when you unlock it, gets weaker as the game goes on), cloud of daggers, hold person Faerie fire is probably my favorite first level bard spell. It doesn’t make much sense to use Magical Secrets to take it. Spells like Simulacrum (or wish for Simulacrum). Things Like Disguise Self, Restoration, Major Image, Hallucinatory Terrain and Locate Creature are all incredibly effective so enjoy being useful outside of hack and slash. At level 20, how many 9th level spells can they eventually know. The fourth one is whatever you think is good. Starting at lvl 1 I would say the best cantrips are mending and vicious mockery In my opinion best Lvl 1 support spells are cure wounds, feather fall, healing word, If your being a mainly support bard I recommend going with these View community ranking In the Top 1% of largest communities on Reddit. Top spells for bards: 1st level command dissonant whispers faerie fire healing word silvery barbs 2nd level aid locate object phantasmal force shatter suggestion This is why if Bards want more/better healing spells, you might as well dip 1 lvl into any Cleric subclass. Blindness is particularly good. At level 2 Bard I took Speak with Animals (which is a Ritual spell, so doesn't use up a spell slot when cast) At level 3 Bard I took Tasha's Hideous Laughter, Cloud of Daggers and Crown of Madness. Dispel magic is good (especially with a bard), but again, other PCs (any cleric or wizard) can probably handle it. Even adding hex to the equation math doesn't add up. With the 2 level dip I will be given access to 3 new 1st level spells and 2 invocations; I wish to take shield and hex spellwise, and agonizing blast and devil's sight invocation-wise (to combo with my racial ability to cast darkness). So good spells for you It seems like most options for level 2 bard spells suck. One of these should be vicious mockery, as it’s the only attacking bard cantrip in the PHB. I haven’t found any great spells that compliment my character so I’m looking for a spell that either does damage or incapacitates. The invisibility removal feature might not come handy often, but when it does you'll be 1st level: You've got the big three in Silvery Barbs (lots of DMs ban or nerf it but I think it's mostly fine although clearly very strong), Healing Word, and Dissonant Whispers. You make a fair point though, A bard's known spells are their prepared spells. I’m pretty convinced pass without trace is mandatory, but some other options may be revivify, conjure animals, counterspell, fireball and so on. Haste - it's good, but you will get Greater Invisibility and Polymorph one spell level later, with GI being a stronger buff with less of a downside. For healing word, the highest spell slot I'd use is probably 2nd. I'm just a little worried about getting good usage out of a spell like Enthrall or Calm Emotions or Detect Thoughts. Perform (string instruments) gives options like dirge of the torn sail (L7+ feat or 2nd level spell known from L7), hymn of restorative harmonics (L7+ or 3rd), life budding in salted earth (L5+ feat), maybe triple time (1st level spell known). Bard L6 spells aren't that much better than just upcasting their other spells, making any levels above 10 in Bard have a high opportunity cost compared to a level in another caster (such as Wizard) or 2 levels in a half caster (such as Paladin) to Sleep – the best lvl 1-2 control spell in the game, PDF of just the spell lists of all the classes & subclasses that get spells Reddit posts from u/blackbada on Fighters, Paladins, Rangers, I'm trying to play a CC bard, I've got a spell Debuff spells are pretty solely tracked and applied by the DM; if your Debuffs aren’t landing at that kind of rate even utilizing Silvery Barbs, you either have a crap Charisma or your DM is full of shit. One combat spell per level is plenty. Even at high levels it is sometimes more worthwhile to cast Shatter than spells like Cone of Cold or Fireball because of the tighter and easily Aura of Vitality and Goodberry are really good steals at lvl 6, assuming you dip 1 level of life cleric at lvl 7. Lightning Bolt is a good 3rd level spell that deals okay damage (4d12) even if you're only getting it at level 8, is a line spell which is useful sometimes, and targets REF which you Longstrider doesn't require concentration and buffs one creatures speed by 10 ft, which doesn't seem like a lot, but for a low level spell is actually fairly good (its best on a high level Wizard with their Signature Spells so the whole party gets free 10 ft. 6. Just build it like a normal level 16 bard and you'll be fine. Bards have access to Dissonant Whispers at level 1. I use dissonant whispers and ability score improvements for utility out of combat (joy of being a bard is never losing skill checks). A lot of things have the mental trait. That would be my final bit of advice. Are there any spells that don't look good on paper but work really well I may have overlooked? People who have played high level bards before what do you recommend? Get the Reddit app Scan this QR code to download the app now It also gives you an attack cantrip, big boost for a bard. Bards have an amazing array of utility spells. View community ranking In the Top 1% of largest communities on Reddit. Pathfinder is a tabletop RPG based off of the 3. 5th level spells like Greater Restoration (Someone need to have this, and if you don't have a Cleric that is likely you), Hold Monster and Skill Empowerment are good picks. Thoughts? I’m playing a College of Eloquence bard in a Beyond the Witchlights campaign. Grease (Con): Yes, the much-maligned Grease is actually one of the better level 1 spells 4th level has loads of good spells like Dimension Door, Greater Invisibility, Phantasmal killer and Polymorph. I'm the face in social situations and the support in combat. Bane isn't useful in as wide a variety of situations as Bless, but it's still a great general-purpose buff-thru-debuff spell)). 3rd you need an aoe control spell because groups of enemies can overrun a party quickly with action economy. Fear, Stinking Cloud and Plant Growth are good controller spells that control enemy movement. Sleep is also another easy contender for the "best" level 1 spell (at least in bg1). Being a melee character issues with concentration just makes the great majority of Bard's buffs feel pointless. It targets a good save for monster and you have to be within 15 feet of them. My damage cantrip (vicious mockery) and a lot of spells (Tasha's hideous laughter, dissonant whispers) are all WIS save based. I actually like multiclassing spell prep So at level 5 youll be effectively a t1 spellcaster since you dont have level 3 spells, and a t1 martial, since you only have 1 attack a round. Help with bard build Good way to make your level 1 slots useful. disguise self is also always usefull. and learning all spells as a goal will just lead to a meme of a build (there are class exclusive spells so you'll kind of have to dip into alot of classes: ranger, bard, paladin, wizard, cleric, warlock and druid. Detect thought's if you have a lot of people you don't trust. Somebody should have healing word, if someone else already has it, heroism is good. edit Hey everyone, I was lucky enough to be given a magical item that will grant my level 8 Eloquence Bard three first level wizard spells. as in most useful This thread is archived New comments cannot be posted and votes cannot be cast Sleep is usually regarded as one of the best level 1 spells. It stinks that counerspell isn't on the bard list, dispel magic won't come up that often since it's useless against instant spells, and most the duration spells are concentration so they won't last if your group focuses damage on the caster. Haste is still great, but bard is already a good single-target 1st Level: Disguise Self Healing Word Heroism Silent Image 2nd Level Hold Person Shatter I'll add that I agree with u/SoupmanBob about picking spells to fit the character and play-style, but I would add spells that fit the party as well. If there's one on there that you love and is very effective, please let me know in the comments! Of course, any of the Cure spells are always solid choices. Level 1 spells for a large party would be healing word and Bane. I'm probably going to stay Bard all the way to Bard 10 (Character level 11), but may take a second level of Sorc at character level 12 for a little metamagic. This spell is one of the best Bard spells early game, and even if your save DC isnt the best can do a lot of work. With four level 1 spells known and 2 spell slots, it's important to know what's worth What Are The Best Bard Spells in Dungeons and Dragons? The best bards don’t just sing or dance, they perform! And what better way to perform than a magnificent, magical display? A bard’s spell choices are limited and at first level divine is probably the best. You also get 4 additional good offensive cantrips (something Bards lack, and Vicious Mockery becomes less effective once enemies get an extra attack) plus access to one other level 1 spell (probably Magic Missile or maybe Burning Hands, if a Swords Bard, unless Absorb Elements is in the game, which I'd probably take instead). Level 4 Bard Spell? Sup bro's? So, my party recently leveled up to level 7 and as a Bard, I get my first level 4 spell. 1st level spells are the most common spells, and ones that could be a character's bread and butter spells for quite some time. Each spell It's hard to go wrong with spells, as bards are spoiled for choice with their spell list, but there are a few spells that have no real use at level 1. Internet Culture (Viral) Amazing When it comes to the Bard, it's best spell levels are 1-3, level 4 ok as well if you want Dimension Door and/or Greater Invisibility, but overall, the best are the earlier spells which is I'm playing a college of lore bard about to hit level 10. When you get access to level 2 spells, I would make sure to only select 1 additional concentration spell. Personally the "best spell" is situational/based on opinion. So there is no answer to "most useful. Don't get tricked into melee range. Yup, there are just other features that do it better than silvery barbs, and a 15-20% improvement against one target doesn't make that much of for most good spells. Additional Polymorph usage and bardic inspiration. I was looking forward to which spells should i take at level 7 with additional magical secrets. I feel like I'm dropping the ball by not working in Charm Person, though. Magical Secrets explicitly cares about your bard level. After that it's Healing Word and Silvery Barbs (if allowed), Detect Magic is a nice ritual if you have preparations left over 2nd level: Mirror Image is a very strong defensive spell to make up your unimpressive AC, Aid is a nice effect that lasts a long time and helps most of the Signature Magic Missile at level 1, being 1 to 3 actions is really flexible and assured damage is always good (2d4+2 per action is still good at level 10 so you can use it on your level 3+ slots). For progression, I was thinking Fighter 1, Bard 2, Fighter 5-6, Bard 5, Fighter the rest of the way. Starting a new campaign @ level 1 and planning on playing college of lore bard. The best for those are (imo): 1. At level 11 EB makes an average 31. If you have room to pick up a Cure Wounds spell, go for it. that are good at their level. And yeah, i've definetely realized thanks to all these comments how bad 4 3rd level spells would be I wouldn't get it as a signature spell, but I would definitely get Slow. 5 damage landing 3 attacks while a flame tongue Greatsword deals 38 average damage on 2 attacks. my subreddits. Also some good rituals like Comprehend Languages and Detect Magic! i think this will be a tough proposal. Across any class, if you had to pick the best 1st level spells, what would they be? personal top 5: 1 Bless 2 Faerie fire 3 Specifically for a level 3 Bard which I am bringing into my mates next session. Finally made level 5 and searching for a good spell. For the latter: If you're a Lore Bard you can pick Spiritual Weapon for your Magical Secrets feature at 6th level, which gives you a reliable spell attack, or cantrips to that effect. Also Spell Focus Enchantment or Shield Mastery (12). This spell can be a cantrip. My bard is one half of a two-man party, so I'm trying to cover a lot of bases with these picks. I'm rolling up a bard, and a curiosity bug hit me. 5 Ruleset of Dungeons and Dragons. You could go the buff route instead. I'm only level 4. Each time you gain a level and learn new spells, you can swap out one of your old spells for a different spell of the same level. I rolled really well and thanks to racial bonus (tiefling) I'm starting with a 20 CHA and the DM is giving us a starting feat. I believe it was saying the ability scaling is set when you learn it based on your most recent lvl 1 spellcaster addition. As a sword bard I pretty much end up using spells as ranged weapons and sources of "guaranteed" damage. So what you start with isn't that important imo. Faerie Fire, Sleep, Silvery Barbs, and Healing Word come to mind for 1st level spells, and Aid, Mirror Image, and Invisibility really come to mind for 2nd level spells. If you’re College of Lore, which many consider the best, you’ll get Additional Magical Secrets at level 6 and gives you access to all the spells out Get the Reddit app Scan this QR code to download the app now. They have a smaller spell list than other dedicated spellcaster and are 'learn spellcaster', but in the other hand they are more of a jack of all trades: they can be better in combat (2 of their 3 subclasses are meant for this), they have good utility inside and outside of combat, and they still can be pretty great spellcaster with magical secret to get spells they want. Your inspire courage is pretty much a buffed, unlimited, bless (and bless is a 1st level spell). Here is what I'm thinking so far: Level 1: Disguise Self, Feather Fall, Longstrider, Speak with Animals Level 2: Heroism Level 3: Enhance Ability, Knock (remove Heroism) Level 4: Cloud of Daggers Level 5: Plant Growth Good Bard Spells? Advice Heroism at third level is still quite good. I want to roll a Bard, I kinda leaning into spellcasting as much Grab the standard bard's kit for the bare essentials. From the bard spell list I really want Heroes' Feast, a great buff lasting for a long rest is just awesome. "Good" class spells are things like Phantasmal Force, Hypnotic Pattern, Plant Growth, Dimension Door, Polymorph, Animate Objects, Raise Dead, Mass Suggestion, Synaptic Static, Forcecage, etc. And excellent spell in all regards. Add your longsword, a whip, studded leather armor, a buckler and a sling. You can prepare Healing Word, Bless, Cure Wounds, etc and this helps you pick other spells instead for Bard. Theyre both personal range with a 10 min/level duration, so no edge there. Silence doesn't even have associated saving spells. i wouldn't bother cantrip, just dual equip handcrossbow so u can shoot with bonus action for tat tiny bit of damage. Hi - I'm running a Draconic Sorc 1>Swords Bard x build and am currently Sorc 1/Bard 6 and am unsure about the best Bard spell selection for this build. 7th level: Conjure Celestial, Plane Shift, Divine Word8th level: Holy Aura 9th level Yes, but if you were planning on using ranged weapons for combat and just wanted lore bard for the skills you don’t really need the level 6 magical secrets. Also means you get your Inspirations / Bard recharging on short rests sooner. My Lore Bard really started to feel crazy good at level 6, with hypnotic pattern and my magical secrets for counterspell, and spiritual weapon. The campaign I'm joining is supposedly very socially oriented (from the DM: "Frankly combat usually happens because social interaction ends badly"), so I wanted to build a Bard who excels at getting out of situations without combat, and manipulating others to his advantage. While not having access to the best spells at the beginning, the bard still has many spells that will prove useful no matter the level, and the ability to learn spells from different classes in later levels will further shape the kind of bard players want If you take lvl 1 in bard/sorc/lock, spells you learn from scrolls will scale with cha. Attack roll spells beyond 2nd level, let alone good ones, are pretty much nonexistent. best bard lvl1 spells . That's not the case for the wizard. Get the Reddit app Scan this QR code to download the app now. Two big arguments against WoR are that Teleportaton Circle (5th level spell) is a thing and that both TC and Teleport are on the Bard stock spell list. Speak to Animal and Long Strider are great. Very hard to justify using a 3rd slot for healing when it's more efficient to damage a group. I'm planning to dip hexblade for the next 2 levels with my level 6 asmodeus tiefling lore bard. ^ Save the The bard spell list is full of control spells that use concentration. Blindness as an illusionist could easily be argued as the "best" (although so could spook). 1st you need a spell to bring a companion up from unconcious. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. According to the Bard table, a 6th level Only thing i might suggest is at lvl 7 i respec’d and took 1 level of fighter to get archery fighting style and constitution saving throw proficiency and then added 6 levels in Bard. Below are lists of my top spell choices by level. As far as level 3 and lower spells bards get most of the good stuff. What are the best things to grab at level 3 as a bard? I already have Dissonant Whispers, Sleep, Hideous Laughter, Faerie Fire, and Healing Word comments Tasha's Hideous Laughter, given it only requires a level 1 spell slot, is quite strong. Any suggestions for spells to take for magical secrets? The few I'm drawn to are Destructive Wave (10d6 selective damage, 30 ft around self, fail knocks prone), Bigby's Hand (great in and out of combat utility, offensive and defensive), Wall of Force (ultimate battlefield and situational control), Conjure Volley (8d8 40 ft You add the fighting feats on top of that. Level 1 Spells of Note Expeditious Retreat: No more 20 41 votes, 72 comments. And with Lore Bard at level 6 you get the 1 new spell from the bard spell list and the "Additional Magic Secrets" subclass feature which gives you 2 spells from any other classes, hence why i was asking about 3 spells. Pick good spells that manipulate the battlefield, buff others or generally don't require saves. Soothe - Good heal and a bonus against mental effects. Alternative 2nd level spells I would recommend are Mirror Image (non-concentration defensive buff), Heat Metal (automatic damage without a save as a bonus action), Aid (long-lasting hp buff that scales very well when upcast), Shatter (one of the few AoE damage spells Bards get with good range), and Calm Emotions (one of the few AoE control Thunderwave is not a good blasting spell. Be as detailed as you'd like to be. To those who have dabbled in similar builds - what are, in your opinion, the best general spells by level. Giving advantage on every attack against one or several target is quite nice. Bard is a bit lacking in the damaging spell department, but they have some good options. Currently I have chosen: Cantrips (2) vicious mockery, mage hand 1st Level (4 slots) bane, dissonant whispers, earth tremor, healing word 2nd Level (2 slots) blindness/deafness, heat metal I ask this because Bards seem to have such a cool and varied spell list even at these first two spell levels which For example, hypnotism and hideous laughter are superpowerful early, but fall of quickly late, while touch of gracelessness is arguably one of the better scaling 1st lvl spells and as such, is an excellent 4th or 5th pickup for that lvl. I’m either doing sorc 1 for the reasons I explained (I picked resilent con for an ASI my first game and figure sorc 1 gives me more for that level) or I’m doing what you’re thinking with cleric. Find yourself a level 20 moon druid, maybe a party member, and copy them, except the copy is under your control. 3rd level Bard spells? So I'm in a campaign with a Lore Bard who focuses on support, a little healing, and I am having trouble selecting my first 3rd level spell. Vicious Mockery: damage + defense debuff, best against strong solo monsters, against a group of weaker enemies it's more effective to dual-wield short swords or use a rapier+shield instead Spells marked with * are not good in EA, but I am hopeful they will be fixed to work more in line with how they should work, then they are must picks Magical Secrets (pick 2 from any spell list): 6th level (Lore Bards): bless, create water, shield, misty step, pass without trace, counterspell, haste, spirit guardians, web Every bard should have this, but its less necessary at level 1. You have a wizard, so you don't "need" to waste slots on rituals. Of those spells that they know and don't have prepared, they can have spells like tiny hut and identify which they can still cast as rituals. Level 3 bard spell selection . At level 5 you gain access to one of the strongest buff spells in the game. level 2: Suggestion, invisibillity, hold person, heat metaal are all good. What are your thoughts? My current spell list is; Cantrips - Mage hand, minor illusion, vicious mockery Level 1 - Dissonant whispers, faerie fire, healing word, silvery barbs. Good spells IMO: cantrips: i want to add to the list guidance, 1 action for a small bonus 1st: Phantom Pain (good presistent damage+ debuff), liberating command (occult View community ranking In the Top 1% of largest communities on Reddit. If your DM allows administering them to people, you can also get 10 people of When you get level 6 bard spells, you have just 2 spells in the list. Or check it out in the app stores Best level 1 Bard spells, for Linzi, are probably Cure Light Wounds, Glitterdust, Hideous Laughter, Grease, and Color Spray. They are: Cantrips: Vicious Mockery Level 1 Spells: Dissonant Whispers Level 4 Spells: Compulsion Level 9 Spells: Power Word Heal Also call lightning is a really good one if u combo it with water. Vanish — get away when you're in trouble; another one to train out later, once you get invisibility. There are an awful lot of excellent options, many of which could be great candidates for his first 2nd level spell. But yeah, higher level concentration spells can be better (edit: but I've upcasted Bane more than once, even when higher level concentration spells were available, and was glad that I did so each time. Also disguise self at will from a hat of disguise and command as a bonus action for 1 minute once per day. But you get your third cantrip pretty quickly and you get 4 total. 54 My Bard/Rogue (College of Swords/Swashbuckler) just got access to 2nd level bard spells. This means that if you go spell perfection: greater dispel magic, you can quicken it for free (the spell level cap on the free spell perfection metamagic is 9th level, regardless of whether you get 9th level spells or not). Sometimes I'll run hold person if I know humanoids are around. Hey all, I'm starting in a new campaign next Tuesday and it's my first time playing a bard. Counterspell is a good steal since Jack of All Trades interacts with it (afaik) Lore bard is very powerful with extra skills and spells from other classes, but is squishy. Some good low level spells are the ritual spells that don't consume a spell slot when you cast them out of combat. These spells are useful and handy in their own right, just not quite as useful or handy as the top-tier spells. The best concentration spell at level 1 is heroism, and I would keep it up on your friend as much as possible. But I'm looking at the bard spell list and there don't seem to be a lot of good options. Wizard can't use their arcane recovery to get one back, it's max level 5. Stupid good, and I have yet to see a cleric take it, sadly. 1st Lvl Spells: Bane, Dissonant Whispers, Healing Word, and Heroism all seem appropriate for the role of Battle-Bard. Bard Spell Choices. I'm an palid elf eloquence bard, who is a social If you're that invested in being the best performer ever then masterpieces might feel right - you can get them with feats or with spells known. 11th Level (Sorcerer 1/ Bard 9 / Cleric 1) 5th Level Spells: Synaptic Static Synaptic Static basically combines fireball damage with a better damage type, targeting a weaker save and inflicting a debilitating condition. Bane is fine I'm playing an elequence bard and I'm wondering what 1st level spells and cantrips i should choose. Epic Level Bard Spell "The Best Song In The World". Aside from those two dimension door and polymorph are also very useful albeit a bit more situational. works wonder with gears tat increase spell DC with weapon attack u find in The split is 7 Paladin 13 Bard, hoping I can be a mostly competent caster and powerful warrior. “Best Spells” is pretty relative here because Bards are freakin’ badasses with a pretty strong kit. But you can mitigate it by being a variant human, taking Crossbow Expert, and maybe Sharpshooter at bard 4, netting you 2 attacks per round at the cost of both your action and bonus action, you "all" is a bit of an exaggeration but it's very clear. Dimension Door - the "nope-nope-nope" with a passenger spell. I loved playing Sword bard and I played it as range damage dealer until I got helm of Arcane Acuity. There’s just no statistical way a level 10 Bard with 20 Charisma, Cutting Words and Silvery Barbs should fail that often without Hello. I know what I'm going to be picking up with Magical Secrets next level (scorching ray and counterspell) but this Get the Reddit app Scan this QR code to download the app now. It uses the bard table to determine which spells qualify, not your overall available spell slots: A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip. The spell options and optimization are more complex than I remember. Or check it out in the app stores I'm starting a level 1 bard in a campaign (that will probably reach level 5). as you lean into one the other will suffer. ludk ttvkowtm tvnmrx osgxrx cfqrhfd mljkpmq oegqzu cgnnqgs shtbtpc sckbka