Auto turret ark ammo reddit. Turrets auto prioritize rockets .
Auto turret ark ammo reddit Tek turrets are out of the question when it comes to official PvP, so there's that. Dino wise, if you dont have any tek turrets theyre probably using golems because they soak bullets like a champion. Will these turrets still attack alpha raptors or Try setting your fill cap to around 15-20% (Depending on your location ie. Because it takes longer time to soak them. How to destroy Heavy auto turrets? I am in a situation where I was just strolling doing my own thing and I got shot down by 2 turrets. There are a few ways to get around this. Drop a rex on neutral, jump behind it and let the turrets shoot you, the rex will agro onto the turret without being shot. close the windows to shoot through. With any luck it will take out some electric cables to the turret and the turret will be unpowered. While it can hold 4x the amount of bullets as an auto, it will only fire off 1,200 shots. Turrets are hitscan not projectiles so accuracy is not considered. 7 = 462 The Auto Turret originally did 100 damage to land creatures per bullet, that was increased to 220 (100 * 2. If you build the auto turret defenses into the larger structure, however, you can add in generator redundancy, making the overall defense grid Welcome to the Ark: Survival Evolved and Ark: Survival Ascended Subreddit ADMIN MOD In ASA, do the auto turret inclusion/exclusion list settings work? Help As per the title. The (Community) server is meant to be full PVE and having since looked at the tech tree although the turrets are allowed, for some reason, rocket launcher, explo ammo and c4 can't be crafted, though presume may be found elsewhere? 🤷‍♀️ Unsure if they have actually got the PVP setting on? Peace keeper mode I found is also not very useful, I keep mine on kill all, and just have every turret filled to max with ammo (ammo is easy to make tbh). this will deplete your ammo box slower. 4 raw damage. As of 242. 7 = 118. Beyond that what type of turrets are being loaded Auto's, heavies? EDIT: Yes, downvote me for saying that they overlap well together because that makes sense. The bolty is also very easy to bait and you have enough time to hide and med up before trying to bait another shot. Then put the required ammo in box below the weapon box. Maybe 25 heavy turrets and 75 standard turrets, or 50/50, if you don't want to grind TOO much. 8K adv how much should i be putting in my tek turrets because if the heavy's run out there is no point in Posted by u/giantswjw - 2 votes and 4 comments So what id guess is happening, is theyre raiding you offline, which gives them a much longer time period and much safer options to soak the towers. you need like 20 #1 auto turrets uses 10 power, but if i attach something to "low ammo" electrical socket, would that increase the usage? or just when it activates? lets say its hooked to a 1 power device, will it be 10 power with full ammo and 11 with I play on an unofficial PVE server solo (Ragnarok). 25%) to the raw damage (~169. If you dont have enough bullets to fill the heavys, autos may be better. Then again it might be interesting if you could attach more than one weapon. 4x the new 1. 383K subscribers in the ARK community. A good thing because if you get raiders, its unlikely (but possible) that you will be locked in completely by turrets. Means they have to get closer to soak bullets. What is the message on the bottom, attempting auto reload? I've just set up auto turrets to guard my base and I have a targeting inclusion list including therizinos and when possible, spinos. . Depending on how big your base is, it will be more than enough. If any of you know if i should still use Nibble away at plants "catapult turret is actually decent, RPG's are better if auto turrets arent targeting rockets before impact". Also you said you had a mana out and we’re shooting View community ranking In the Top 1% of largest communities on Reddit. I'm thinking about outfitting a motorboat with a metal "Kill Box" containing plant X and Auto Turrets. If you look at turret towers on official its always more TEKs than heavies. Turrets auto prioritize rockets Welcome to the Ark: Survival Evolved and Ark: Survival Ascended Subreddit. If your auto turret "towers" are separate from the larger structure, you're right on the money in terms of design. Point is the turret is aiming at the correct target, but its line of sight is blocked by something out. Recommend setting them up somewhere high so that they don't take much damage from melee enemies. I kept noticing that everytime I would return to base Yep. Use mini guns and sniper turrets on the outsides, and heavy turrets/rockets on the inside of your base. Can we get a an option to set the Auto Turret to only fire when someone hits a base structure in it's vicinity based off of Low/Medium/High? I. A Reddit community dedicated to The Elder Scrolls Online, an MMO developed by Yep, as others said you don't need to load them as they come with their own ammo. 2) in patch 231. i burned up maybe 200k raw meat healing and took 4 hours to drain them with 1200 bullets per turret slowly working my way around blind spots and working on isolated turrets instead of the The Heavy Auto Turret is a fully automatic turret and is 4 times stronger than Auto Turret which can automatically target and fire on enemy dinos, players, both, or all (which includes wild dinos) within its range, as well as RPGs, Grenade and the Magmasaur's searing spit. I think the total camp limit on them is 10 turrets unless they've changed it, but you probably don't need that many, just be strategic with placement. Auto-turrets do 70 damage per round, but receive a 2. Auto turrets are useless, swap them for heavies as soon as possible. More turrets means more lead faster, but since they're such glass cannons, even a few (5-6) well-stocked (1200 rounds) turrets should be more than enough, especially when coupled with plant X. Scale up the existing turret I wouldn't care about the price of the bullets if they did a decent job. MUCH cheaper than keeping auto turrets stocked with ammo. Cannons, paracer with box, and windows to drop C4. 400 bullets, all on player-only (otherwise to easy to drain the turrets), some on medium range, no warning. Show off your latest creations or get advice on a problem. If you are flying above a turret for example on a ptera, odds are a turret set to players only will kill the ptera then the player as it cannot hit the player directly with the ptera between them. 2x turrets). Also while they can shoot in every direction when tracking or taking fire, if someone were to run up against a wall (under the turret) it won't see them most likely. 2x damage to dinos--so each bullet from an auto turret does ~169. It’s a huge risk/investment since a raider/griefer might still be able to blow up these turrets before they run out of ammo, thus supplying your enemy with ammo for their turrets. Auto turrets will drop rockets regardless of the setting they are on. Yea since they use so little "ammo" they are good. Online • SirBuckeye [BUG] Turret ammo disappears without firing on Official PvP (reproducible with video) I have three auto-turrets on top of a tower in the center of my base. Add a Comment. you would be able to afford a base fully defended with standard auto-turrets. bullets also do 6x damage vs flyers. Fuck me its the amount of slots filled in the auto turret not build limit god damn I was in a panic thinking they nerfed base def's The official subreddit for ARK: Survival Evolved and ARK: Survival Ascended Not an official support channel. Which is an anaemic 176 rpm. Get the Reddit app Scan this QR code to download the app now. Also handheld guns like the longneck only do 70% damage to wild dinos. Stegos, but picking is a problem, put down your own turrets with charge batteries or powered by generator, whips, grapples and aim for riders, plant y, plant z, or even over weight your toon with berries/stone but enough to The Reddit home of ARK: Survival Evolved on the mobile (iOS/Android) platform. Shop Collectible Avatars; Get the Reddit app Scan this QR code to download the app now. But that's probably because they have the same RoF. without aggroing anything while the bullets waste. There is also an option to edit the list, and it's always empty The only solutions i can come up with is to make Turrets have endless ammo but do much reduced damage (more incentive to make more that have ridiculous costs anyway) or make a new engram specifically for Turret Ammo which is much cheaper to make. For more information on Paint Regions and how to use them, please view the Dye, Paintbrush, or Spray Painter pages. Like , diversify your turrets. So if you want, you can use like 2 turrets with some plants to keep them from doing too much. Only time they can be risky is if you have a high level carnivore or theri due to their lower damage. Option 3. 12 votes, 43 comments. Reply reply Ill make up a rocket or two today and go find a plantx, upload the vid for ya. I speak from experience because on our server we have a tribe set up a big metal fortress with turrets on the roof set to the longest range possible on the beach and we have all lost a pteradon or 2 to it. Heavy turrets do 4x the damage. The difference is that the Heavy Turret fires 4 rounds at once. It does not state the RPS for a Heavy Turret. Third: you have 2 entrances to your base. all in all, they are badass killing machines. They also hold loot and lock, so put your boom in storage and shoot it with explo ammo or even arrows. The Auto Turret is a fully automatic turret which can automatically target and fire on enemy dinos, players, both, or all (which includes wild dinos) within its range, as well as RPGs, Grenade and if you have the manpower/dedication to build a huge base with that many turrets it follows that you have the manpower/dedication to refill the turrets. The fact that the turret does not need any guidance makes it an invaluable resource to defend against raiding, The ones one low are to defend the ones on high/medium from rockets. Let put it this way. Tips for auto turret placement? Hey, currently I have 2 sets of 3 turrets in a triangle shape on top of the two metal bases inside my behemoth gates, the front two are set to long range and players/dinos and the back one is set to short range and players only to shoot 14 votes, 10 comments. The turrets will TRY to shoot the player only. 94 . Locked post. Probably old crank gatling-gun rate of fire. r/playark. My normal method of turret draining if you dont have a turtle ready is walking in and out with a rex/giga with a decent saddle then meat spamming. Thinking about raiding a base and was wondering if i could use my car to possibly avoid the auto turrets or at least use it to shoot them down. The wiki states the Auto Turret rate of fire as 2. Does anyone know how to load ammo into the auto turret? Im in single player, and cant seem to open the damn things inventory, neither ling pressing 28 votes, 12 comments. Welcome to the Ark: Survival Evolved and Ark: Survival Ascended Subreddit Still, I’ve had my plant x block rockets multiple times when the turrets were preoccupied or out of ammo. If a base structure is hit within it's low range, it will engage the target. Floating combat text only shows 118 and I'm too lazy to do a definitive test and check dino hp after two bullets. Also I put 850 bullets in the middle tower turrets, 550 at the ones close to the base and outlines max amo If anything, i'd change your turret ammo into a narcotic turret grenade. ADMIN MOD Heavy to tek turret ammo ratio . ADMIN MOD Stego vs auto turrets . A bad thing because it's going to require more turrets to defend both entrances. The official subreddit for ARK: Survival Evolved and ARK: Survival Ascended Not an official support channel. I don't want to waste the resources to test it and I can't just spawn it in single player because the auto turret won't shoot at my own dinos. If you’re solo go with an argy and beaver or thorny for wood. They are a must have in pvp ark I set most of my turrets to medium based on location. Auto Turrets do 77 raw damage--but turrets do 2. It will also notify you via the pager when an enemy is detected, and activate a siren (speaker). to answer your question, other wise turrets are a worth while investment for base protection the only down side is keeping them filled with ammo if you are in a hot spot or are on a PVP server I came back to find the two ground turrets and the foundations they were on destroyed, with a bag for the ammo on the ground. Then there is automates ark which has the turret genie which will only give advanced rifle bullets to turrets. 4x the damage because when the 20% general damage buff comes with the full turret density nerf it will bump heavy turrets up to 4x the old turrets (but still 3. 86 RPS. How is the minigun turret classified? Is it affected by either of these effects? The Heavy Auto Turret is a fully automatic turret and is 4 times stronger than Auto Turret which can automatically target and fire on enemy dinos, players, both, or all (which includes wild dinos) within its range, as well as RPGs, Grenade and The official subreddit for ARK: Survival Evolved and ARK: Survival Ascended Not an official support channel. Ark turret ammo spawn. yo ive been wondering whats the best heavy to tek ammo ratio i cap my turrets at 5. A 2-3 normal auto turrets setup for cross fire in a choke point with no blind spots, can take out 2-5 players on 200 bullets each if set to "Only Survivors". Tek turrets however are not able to shoot rockets/grenades. 2x damage boost against dinos, so 70*2. You can drop a friend on their base with flak and a rocket launcher on a set of the turrets you wish to destroy, have him suicide rocket Welcome to the Ark: Survival Evolved and Ark: Survival Ascended Subreddit Members Online • jiujiter0. I think manned turrets should have a nice buff. 385K subscribers in the ARK community. Does ammunition seem extremely and needlessly expensive to anyone else, or is it just me? I see these official people with hundreds hundred of turrets, each with hundreds of ammo, and that seems insane to me. Fill all your harvesting dinos, grind a ton of stone, burn a ton of wood, and use the replicators to craft Welcome to the Ark: Survival Evolved and Ark: Survival Ascended Subreddit I feel as if though tek turrets just are better they knockback they do splash damage and they are easier to fill and collect ammo for. Heavy turrets are unlocked at level 100 and shoot 4 advanced rifle bullets per shot. Currently, it's to easy to for people to just sit up behind a rock etc. It's the fact they hardly do any damage. 5 gunpowder per bullet, that's 90,000 gunpowder! Not to mention the metal (10,000 in that example). I'm assuming it happens when the server Posted by u/sirshaw - 20 votes and 12 comments Both types of regular turret (heavy and auto) will shoot rockets/grenades unless they have no ammo left regardless of the mode they are set on. mind more turrets you have the more valuable you look to raid don't have much turrets while they barely have ARB heavy turrets does more damage but shots 4 Option 2. cave etc) the idea is to have them continue to fire just long enough at minimum fill till the 1 minute reload cycle comes back around. I'm unsure if this is a truncated integer of 118 or not. By far the ammo pool mod is superior to AA. Or check it out in the app stores Welcome to the Ark: Survival Evolved and Ark: Survival Ascended Subreddit That will spawn 200 turret ammo each click/press this is an easy way to fill turrets or spawn in starters or do bossfights as an admin just use xbox smartglass Pick-up the phiomia with bird and drop it next to turret (just be carefuul not to bring the bird in range also, the phiomia should have eough health to not get damaged that much). And heavy autos aren't exactly 4x damage. They do significantly more damage than autos but are more expensive to make. According to my calculations I will need to farm 16,875,000 (250turrets x 15 slots x1000 bullets per stack x 9 gunpowder per craft ÷ 2 as each craft gives 2 bullets) wood for charcoal just to fill each turret now if I switch over heavy turrets that would be 65,250,000(250 turrets x 58 slots x 1000 bullets per stack x 9 gunpowder ÷ 2) some of my turrets get ammo from the ammo box but not others, for example ILL have ten empty turrets in the same ammo box range and ill put in 1000 ammo in the box and only 4 get all the ammo and the rest sit at zero and ive tested different fill cap % and it still happens can anyone help me understand how to fix this ? or is there a way to sync all ammo refill attempts? The official subreddit for ARK: Survival Evolved and ARK: Survival Ascended Not an official support channel. Or check it out in the app stores TOPICS. The only problem with that, is that you'll have to grind your life away farming enough bullets to fill those heavy turrets, which is around 4,800 bullets per turret. This can be a good thing and a bad thing. Don’t use turtles, use stegos and let the spines block the bullets, or use brontos/racers with boxes on the There is a mod which has something called "ammo pool" and it will give the proper ammo to each type of turret. The same amount that an auto turret would fire if it was maxed out on ammo. A turret that fires machine gun rounds and switches to RPG's when the bullets run out might be interesting. But if the player died before the ptera then the turret would cease firing and not kill the ptera. Why normals are sometimes better? Because they do the same job as the heavy and are much cheaper. A phiomia can soak up the fire of several turrets fully loaded (tested in several raid and one single high level phiomia emptied about 7 enemy turrets and stayed alive). 4), the resulting damage per bullet is ~52. But to hell with aiming that thing. why does auto turrets shoot on rafts? a single wooden raft tanked 50k ammo at water base wtf The Auto Turret is not currently paint-able, however this object may be re-mapped to include paint regions in a future update. And TEKs can shoot for much longer before being drained. true. This enraged me considering there only purpose for being there was to protect a Tek Transmitter. HELP New to ark, our base was raided and wiped, which is fine, we understand that's the game when you play pvp official. If you have ele gachas or live on a map like genesis you can easily cap your TEK turrets, capping heavies is much, much harder. Drop in a rex View community ranking In the Top 1% of largest communities on Reddit. Someone can easily fly in a base, take a little damage, and then just duck behind our dinos (which will end up shooting our dinos) until the rounds are gone. I can go into the radial menu and it shows nearby dinos to select, but you can't really select anything. Question You can set a PIN number for auto turrets to activate and de-activate the turret with the remote keypad, but every day my turrets seem to clear the PIN and I have to re-create it. Reinforce your wall with double door frame, makes it harder to destroy. Preferably you'd have a ratio of about 3 / 1 (xplants / turrets). 2 = 154 damage per round. I know the Right Answer is to fill them all up, but that seems auto turret doesn't fire unless it has a clean shot, so you can only waste ammo by eating bullets. You need to have a mix of both kinds of turret to prevent rockets and grenades. This is the same behaviour/programming that allows turtles and trikes to drain bullets out of turrets, even when the turret is set to target players only. It's not necessarily the number of turrets, but rather the number of bullets. You want heavy turrets not auto turrets. So cannonballs would work since auto turrets don't attack cannonballs. A subreddit dedicated to the ancient art of blacksmithing. It's also a good idea to have a few Have all auto turrets on medium, and player only. 4. They're 300 * 2. Welcome to the Ark: Survival Evolved and Ark: Survival Ascended Subreddit The official subreddit for ARK: Survival Evolved and ARK: Survival Ascended Not an official support channel. What I personally would like to see a rocket auto turret or a large armor peircing turret. e. Could be the size of a manned turret and shot a nee kind of bullet. TEKs use element shards as ammo which is much cheaper than ARB. Placement Restrictions. I've heard conflicting stories about how they might or might not attack a So it's 77 * 2. Also, you'll want xplants as well, but, turrets > xplants in most cases. Auto Turret : Player Only setting Player Only setting . Please don’t spread false info. Get an advanced rifle bullet bp for each replicator so you can do 2k bullets at a time instead of 1k. Internet Culture (Viral) I've set up a wall of turrets and a ammo box next to it, but when I put ammo in the box it Is there perhaps a mod that disconnects the ammo inventory from each turret, making a separate inventory container of it, and then allows that same ammo inventory to be shared by multiple turrets? The objective of course is game mechanic abstraction for the sake of playability: only needing to refill ammo in one place rather than many, and also Just plant about 10-20 plant x in groups of 2 or 3 around your perimeter. Player has about 20 if them around. (This way turtle riders will be hit with plant x first and wont drain as much ammo) Have 1-2 auto turrets on each side set to wild heavy auto turrets will still use advanced rifle rounds but only use x1 round at a faster rate of fire the drawbacks are it deals half the damage and has half the ammo storage. Yeah ammo box fill the turrets by ~850 bullets Every minutes if Turrets are not on cooldown Welcome to Destiny Reddit! This sub is for discussing Bungie's Destiny 2 and its predecessor, Destiny. Fourth: Plant species X uses fertilizer as ammo. I'm pretty sure OP is looking for ways to takeout auto turrets that still have ammunition in them. 58 from an auto. So it's just a multiple of x4 or The official subreddit for ARK: Survival Evolved and ARK: Survival Ascended Not an official support channel. This subreddit is temporarily private as part of a joint protest to Reddit's recent API changes, which breaks third-party apps By the time a bolty turret shoots 2 shots, the AK and M2 could apply more DPS than the bolty due to its rate of fire. You can drain the turrets with a saddled turtle (ride it in, tank some bullets, ride it out). Should I use regular turrets or heavy turrets? 387K subscribers in the ARK community. There will be some dedicated 100-turret towers, but most turrets will be demolished for mats for new Welcome to the Ark: Survival Evolved and Ark: Survival Ascended Subreddit. The sole purpose of the boat will be to park in areas where it will kill any wyvern that has aggrod to me while picking eggs from the trench. It will have a delay of 3-5 seconds and then fire a narcotic grenade with a trail behind the grenade as it flies through the air and then a delay before it pops that would greatly increase the torpor of anything in that area. Get a crab or weight quetz, 2 ankys, 3 doeds, and a mammoth or theri. Welcome to the Ark: Survival Evolved and Ark: Survival Ascended Subreddit With the electrical Auto Turret premiering next patch, I created a circuit to illustrate a practical trap door implementation which has auto-closing doors when the turret runs out of ammo. I learned today against a fuckin rock Drake that just soaked a few heavys to nothing. Otherwise, I suggest you use either a mix of both or only eerie ones. After applying the saddle damage mod (~31. SolarSystem420 • Idk man you used to be able to block Auto turrets shoot rockets down. Welcome to the Ark: Survival Evolved and Ark: Survival Ascended Subreddit Posted by u/tomster_1 - 1 vote and 4 comments So Ark turrets fire at a paltry 2. Also tranq bombs are amazing fun in pvp if they are online. 0, the Auto Turret can no longer be built on Quetzal, Brontosaurus, Mosasaurus, Plesiosaur, or Paracer Imagine entering a turrets menu and dropping a mini gun or a M60 machine gun into the weapons box. It isn't like the auto turrets keep the plant X safe from grenades and rocket launchers and the plant X ensures that things nearby have trouble approaching and save the auto turret from wasting unneeded ammo. Hi folks! Very curious to find out if the Player Only setting on the Auto Turret setting would attack players who are mounted on dinos. Welcome to the Ark: Survival Evolved and Ark: Survival Ascended Subreddit Members Online I now officially have 4 creatures fully built and ready to go into the ASA devkit day 1! Posted by u/broBeAnZ6969 - 3 votes and 8 comments The official subreddit for ARK: Survival Evolved and ARK: Survival Ascended Not an official support channel. Sniper would of shot him off even getting close while mini guns save bullets and still deadly I'm assuming they only do 3. Try to get a split between only survivor turrets and survivor and Alright everyone! It's 2022, let's discuss turrets, what settings need to be on them and even layouts if you have any interesting tower designs. My only gripe about auto-turret deaths is if you have the thing set to incredibly long range making it a pain in the ass just to fly over it. I have several turrets (about 1/4 of the exterior ones) set to low range to make sure there is still bullets left to defend if they get that close. 2 * 0. You NEED tek turrets for DPS and you need to protect the tek turrets their weakness: preventing rockets and 'tek shots'. If we had 100 turrets x 200 bullets x 4. The official subreddit for ARK You need to prioritize tek turrets. I tried o defend against a Quetz with players spawning on the back and sniping and I put 2000+ bullets into the Quetz and it wasn't bloodied. plz mqi fvap khvefzwcb sksbia oprtb cfxqzt nzbthjn ans rcsx